25 lines
No EOL
1.4 KiB
Markdown
25 lines
No EOL
1.4 KiB
Markdown
# Z-City NPC Integration
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I made this in an angry fugue after desperately trying to improve my frames by creating a more optimized euphoria ragdoll mod. Now that I'm done with that I figured out how tio actually fix my frames, and it was not this addon. However, I have another issue: NPCs with Z-City suck. Like they tank hits like crazy. You could unload a mag on someone's leg and there would be a non-zero chance they would still be perfectly fine. I'd like to turn my optimized Fedhoria mod into a base for a Z-City NPC improvement mod.
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Here are the current features:
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- NPCs are now integrated with Z-City's health system. They wriggle when conscious, and don't when they aren't.
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Some ideas:
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- Generally, enemies need to be closer to players in terms of fleshiness. Extreme pain, broken limbs, etc. currently knock over players, but not NPCs. This is something I'd like to fix.
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- Enemies should target downed enemies of hostile factions.
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- Enemies should be able to get back up from being ragdolled if they're in good enough shape.
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Since theoretically the NPCs use the same health system that players use, these shouldn't be too hard to implement.
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More optimistic ideas:
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- NPCs will back out of combat when injured.
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- Friendly NPCs can heal each other.
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- NPCs can heal themselves to a limited degree.
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## Incompatibilities
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- Any mod that modifies the behavior of death ragdolls (Reagdoll, Artagdoll, Fedhoria) |