# Z-City NPC Integration I made this in an angry fugue after desperately trying to improve my frames by creating a more optimized euphoria ragdoll mod. Now that I'm done with that I figured out how tio actually fix my frames, and it was not this addon. However, I have another issue: NPCs with Z-City suck. Like they tank hits like crazy. You could unload a mag on someone's leg and there would be a non-zero chance they would still be perfectly fine. I'd like to turn my optimized Fedhoria mod into a base for a Z-City NPC improvement mod. Here are the current features: - NPCs are now integrated with Z-City's health system. They wriggle when conscious, and don't when they aren't. Some ideas: - Generally, enemies need to be closer to players in terms of fleshiness. Extreme pain, broken limbs, etc. currently knock over players, but not NPCs. This is something I'd like to fix. - Enemies should target downed enemies of hostile factions. - Enemies should be able to get back up from being ragdolled if they're in good enough shape. Since theoretically the NPCs use the same health system that players use, these shouldn't be too hard to implement. More optimistic ideas: - NPCs will back out of combat when injured. - Friendly NPCs can heal each other. - NPCs can heal themselves to a limited degree. ## Incompatibilities - Any mod that modifies the behavior of death ragdolls (Reagdoll, Artagdoll, Fedhoria)