88 lines
3 KiB
Text
88 lines
3 KiB
Text
[gd_scene load_steps=9 format=3 uid="uid://crc7t4acei3hj"]
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[ext_resource type="Texture2D" uid="uid://c6s5n6xqoy353" path="res://textures/player.png" id="1_s58gg"]
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[ext_resource type="Script" uid="uid://dowu512otgyyf" path="res://scripts/player_ground.gd" id="1_vgnaj"]
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[ext_resource type="Texture2D" uid="uid://btcap3oh2dqt8" path="res://textures/wall_tile.png" id="3_jsun3"]
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[ext_resource type="Shader" uid="uid://bk7q00br1ms30" path="res://scripts/retro.gdshader" id="4_ppdof"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ppdof"]
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radius = 32.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ppdof"]
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texture = ExtResource("3_jsun3")
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0:0/size_in_atlas = Vector2i(2, 2)
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="TileSet" id="TileSet_gysiw"]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_ppdof")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gysiw"]
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shader = ExtResource("4_ppdof")
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shader_parameter/shake = 0.002000000095
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shader_parameter/noiseQuality = 250.0
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shader_parameter/noiseIntensity = 0.0010000000475
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shader_parameter/offsetIntensity = 0.0045
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shader_parameter/colorOffsetIntensity = 0.10000000149012
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shader_parameter/pixelSize = 1024.0
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shader_parameter/grainIntensity = 0.04
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shader_parameter/use_overlay = true
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shader_parameter/use_lens_distortion = true
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shader_parameter/overlay_color = Color(1, 1, 1, 10)
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shader_parameter/lens_distortion_strength = 0.0
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[node name="GroundTest" type="Node2D"]
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[node name="PlayerGround" type="CharacterBody2D" parent="."]
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script = ExtResource("1_vgnaj")
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[node name="Sprite" type="Sprite2D" parent="PlayerGround"]
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texture = ExtResource("1_s58gg")
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[node name="Camera" type="Camera2D" parent="PlayerGround"]
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position_smoothing_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerGround"]
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shape = SubResource("CircleShape2D_ppdof")
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[node name="Map" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray(0, 0, 253, 255, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 253, 255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 253, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 253, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 253, 255, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0)
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tile_set = SubResource("TileSet_gysiw")
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="UI"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="BoostText" type="Label" parent="UI/Control"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 24.0
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text = "BOOST: 100"
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[node name="Distance" type="Label" parent="UI/Control"]
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_top = -12.0
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offset_right = 136.0
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offset_bottom = 12.0
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grow_vertical = 2
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text = "DIST: 2048"
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[node name="Shader" type="ColorRect" parent="UI"]
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material = SubResource("ShaderMaterial_gysiw")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(1, 1, 1, 0)
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