[gd_scene load_steps=9 format=3 uid="uid://crc7t4acei3hj"] [ext_resource type="Texture2D" uid="uid://c6s5n6xqoy353" path="res://textures/player.png" id="1_s58gg"] [ext_resource type="Script" uid="uid://dowu512otgyyf" path="res://scripts/player_ground.gd" id="1_vgnaj"] [ext_resource type="Texture2D" uid="uid://btcap3oh2dqt8" path="res://textures/wall_tile.png" id="3_jsun3"] [ext_resource type="Shader" uid="uid://bk7q00br1ms30" path="res://scripts/retro.gdshader" id="4_ppdof"] [sub_resource type="CircleShape2D" id="CircleShape2D_ppdof"] radius = 32.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ppdof"] texture = ExtResource("3_jsun3") 0:0/size_in_atlas = Vector2i(2, 2) 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) [sub_resource type="TileSet" id="TileSet_gysiw"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_ppdof") [sub_resource type="ShaderMaterial" id="ShaderMaterial_gysiw"] shader = ExtResource("4_ppdof") shader_parameter/shake = 0.002000000095 shader_parameter/noiseQuality = 250.0 shader_parameter/noiseIntensity = 0.0010000000475 shader_parameter/offsetIntensity = 0.0045 shader_parameter/colorOffsetIntensity = 0.10000000149012 shader_parameter/pixelSize = 1024.0 shader_parameter/grainIntensity = 0.04 shader_parameter/use_overlay = true shader_parameter/use_lens_distortion = true shader_parameter/overlay_color = Color(1, 1, 1, 10) shader_parameter/lens_distortion_strength = 0.0 [node name="GroundTest" type="Node2D"] [node name="PlayerGround" type="CharacterBody2D" parent="."] script = ExtResource("1_vgnaj") [node name="Sprite" type="Sprite2D" parent="PlayerGround"] texture = ExtResource("1_s58gg") [node name="Camera" type="Camera2D" parent="PlayerGround"] position_smoothing_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerGround"] shape = SubResource("CircleShape2D_ppdof") [node name="Map" type="TileMapLayer" parent="."] tile_map_data = PackedByteArray(0, 0, 253, 255, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 253, 255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 253, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 253, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 253, 255, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0) tile_set = SubResource("TileSet_gysiw") [node name="UI" type="CanvasLayer" parent="."] [node name="Control" type="Control" parent="UI"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="BoostText" type="Label" parent="UI/Control"] layout_mode = 0 offset_right = 40.0 offset_bottom = 24.0 text = "BOOST: 100" [node name="Distance" type="Label" parent="UI/Control"] layout_mode = 1 anchors_preset = 4 anchor_top = 0.5 anchor_bottom = 0.5 offset_top = -12.0 offset_right = 136.0 offset_bottom = 12.0 grow_vertical = 2 text = "DIST: 2048" [node name="Shader" type="ColorRect" parent="UI"] material = SubResource("ShaderMaterial_gysiw") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(1, 1, 1, 0)