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2025-12-08 10:52:03 -05:00
addons More intro stuff, input icon fixes, enemy export var improvements, CHECKPOINTS 2025-12-07 01:34:20 -05:00
fonts Asteroids, fonts 2025-12-01 17:45:28 -05:00
scenes Contracts in navagent, UI fixes, begin test contract 2025-12-08 10:20:28 -05:00
scripts Cleanup, export presets, dialogue fixes, final readme changes 2025-12-08 10:52:03 -05:00
sounds Mission system implementation for intro, alertness marker test 2025-12-07 21:12:30 -05:00
textures Finish base intro tutorial mission, new particles, saving fixes, checkpoints, etc. 2025-12-07 13:36:35 -05:00
.editorconfig first commit 2025-12-01 17:09:26 -05:00
.gitattributes first commit 2025-12-01 17:09:26 -05:00
.gitignore Export presets 2025-12-06 15:55:13 -05:00
default_bus_layout.tres Second station built, mission system soon 2025-12-07 16:13:25 -05:00
export_presets.cfg Cleanup, export presets, dialogue fixes, final readme changes 2025-12-08 10:52:03 -05:00
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marker_2d.gd Basic spaceship movement, better physics engine 2025-12-01 17:35:07 -05:00
marker_2d.gd.uid Basic spaceship movement, better physics engine 2025-12-01 17:35:07 -05:00
project.godot Cleanup, export presets, dialogue fixes, final readme changes 2025-12-08 10:52:03 -05:00
README.md Cleanup, export presets, dialogue fixes, final readme changes 2025-12-08 10:52:03 -05:00

Super Space Game

18 September, 2140 [EARTH STANDARD TIME]. Ash Milian wakes up from a coma. Remembering nothing about the world or their life, you must fly around the C022 solar system as a mercenary to find answers to who you are, and why you're here.

A full remake of my previous Space Game with far more features, content and functionality. The only borrowed assets from the original game are sound effects, and also the code for stars. Turns out that's hard to do right.

I likely will finish this game after siege, although it will not be immediately.

Hints for testers

Above all else: THIS IS A PROTOTYPE. While I'm definitely making this into a proper game, it's still a prototype. It's not perfect. It's probably buggy. But I've put a lot of effort into it, so I get a gold star for effort (I will eats it :3)

  • In your ship, you can press the SELECT/SHARE/BACK/- button on your controller (or CAPS LOCK on PC) to open the navpanel. You can fast travel and pick up contracts.
  • The only real content is in the intro and first contract.
  • In the intro, you probably shouldn't fight the enemies that chase you. They are very beefy.
  • The first contract is not finished.

The following hints require the console, which can be opened with the TILDE key (the key with ~ on it, usually below [ESC].)

  • You can use summon_enemy in the console while in space to summon an enemy ship behind you.
  • Unable to unholster your gun? Use the console command give_ground_gun pistol and try again.