super_space_game/scripts/player.gd

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GDScript3
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extends RigidBody2D
var health = 1000
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var time_since_last_collision = 0
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func _physics_process(delta: float) -> void:
var axis = Input.get_axis("turn_left", "turn_right")
angular_velocity = deg_to_rad(180 * axis)
var new_velocity = transform.y * Input.get_axis("forward", "backward") * 512
if new_velocity.length() > linear_velocity.length() - 12:
linear_velocity = transform.y * Input.get_axis("forward", "backward") * 512