extends RigidBody2D var health = 1000 var time_since_last_collision = 0 func _physics_process(delta: float) -> void: var axis = Input.get_axis("turn_left", "turn_right") angular_velocity = deg_to_rad(180 * axis) var new_velocity = transform.y * Input.get_axis("forward", "backward") * 512 if new_velocity.length() > linear_velocity.length() - 12: linear_velocity = transform.y * Input.get_axis("forward", "backward") * 512