zcnpci/README.md
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2026-05-25 00:57:41 -04:00

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# Z-City NPC Integration
I made this in an angry fugue after desperately trying to improve my frames by creating a more optimized euphoria ragdoll mod. Now that I'm done with that I figured out how tio actually fix my frames, and it was not this addon. However, I have another issue: NPCs with Z-City suck. Like they tank hits like crazy. You could unload a mag on someone's leg and there would be a non-zero chance they would still be perfectly fine. I'd like to turn my optimized Fedhoria mod into a base for a Z-City NPC improvement mod.
Some ideas:
- If an enemy breaks a leg, slow them down.
- If an enemy breaks an arm, make their aim worse.
- Break both legs? Hope you like writhing on the ground for the rest of your life!
- Generally, enemies need to be closer to players in terms of fleshiness. Like a shot to the arm should knock them over, that shit hurts yknow.
- Enemies should target downed enemies of hostile factions.
Since theoretically the NPCs use the same health system that players use, these shouldn't be too hard to implement.
More optimistic ideas:
- NPCs will back out of combat when injured.
- Friendly NPCs can heal each other.
- NPCs can heal themselves to a limited degree.