37 lines
No EOL
1.9 KiB
Markdown
37 lines
No EOL
1.9 KiB
Markdown
# Z-City NPC Integration
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Adds better NPC integration for the Garry's Mod addon Z-City. While Z-City has a convar that enables the custom health system on NPCs, it really isn't the best or most advanced thing in the world. This has irritated me since I first started using Z-City. Therefore, I've decided to take care of the problem myself with my own plugin.
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- NPCs can be ragdolled like players can, and will wiggle around on the ground. They can get back up, too!
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- It takes all elements of Z-City's health system into account, such as unconsciousness and pain.
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- Various configurable settings are included, allowing you to tweak the mod to your liking.
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This mod is built to perform reasonably well, thus it includes optimizations, configurable performance settings, and an automatic corpse remover.
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This addon is based off of Kazarei's Euphoria, which in turn is a fork of Fedhoria by Rama. Credits to them for making the cool thing.
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## Known issues
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- Bandages, tourniquets, etc. that are on the ragdoll or NPC body will not be there when they get back up. Don't know how to fix this unfortunately.
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- NPCs currently instantly get up, with no animation. I plan on remedying this in the future.
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- Enemy NPCs will not target living downed NPCs like how they do players. This will be fixed.
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## Compatibility
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This should be compatible with:
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- The majority of NPC AI improvement mods
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- Competently-programmed Z-City addons
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It is, however, not compatbile with:
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- Most mods that modify the behavior of death ragdolls (Reagdoll, Artagdoll, especially Fedhoria.)
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- Mods that automatically remove death ragdolls (it will delete all ragdolled NPCs, even if they're still alive! Try the built-in automatic corpse removal instead.)
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## Future plans
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No guarantees any of this will become real.
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- NPCs will back out of combat when injured.
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- Friendly NPCs can heal each other.
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- NPCs can heal themselves. |