super_space_game/scripts/player_ground_v2.gd

33 lines
853 B
GDScript

extends CharacterBody2D
## Is the player busy in an interaction?
var busy = false
func _ready() -> void:
$Sprite.play()
func _process(delta: float) -> void:
if "_process_2" in self: _process_2(delta)
var horizontial_movement = Input.get_axis("ground_left", "ground_right")
var vertical_movement = Input.get_axis("ground_up", "ground_down")
if busy:
velocity = Vector2()
else:
velocity = Vector2(256 * horizontial_movement, 256 * vertical_movement)
if horizontial_movement > 0.1:
$Sprite.scale.x = -2
if horizontial_movement < -0.1:
$Sprite.scale.x = 2
if velocity.length() > 8:
$Sprite.animation = "walk"
if abs(horizontial_movement) > abs(vertical_movement): $Sprite.speed_scale = abs(horizontial_movement)
else: $Sprite.speed_scale = abs(vertical_movement)
else:
$Sprite.animation = "idle"
move_and_slide()