super_space_game/scripts/player.gd
2025-12-01 19:10:54 -05:00

40 lines
1.2 KiB
GDScript

extends RigidBody2D
var health = 1000
var time_since_last_collision = 1
var camera_shake_power = 0
func _process(delta: float) -> void:
$Camera.offset.x = randi_range(-camera_shake_power, camera_shake_power)
$Camera.offset.y = randi_range(-camera_shake_power, camera_shake_power)
if camera_shake_power > 0:
camera_shake_power -= delta * 20
if camera_shake_power < 0:
camera_shake_power = 0
if time_since_last_collision <= 1:
time_since_last_collision += delta
func _physics_process(delta: float) -> void:
var axis = Input.get_axis("turn_left", "turn_right")
angular_velocity = deg_to_rad(180 * axis)
var new_velocity = transform.y * Input.get_axis("forward", "backward") * 512
if (new_velocity.length() > linear_velocity.length() - 12) :
linear_velocity = transform.y * Input.get_axis("forward", "backward") * 512
if time_since_last_collision < 1:
linear_velocity *= (time_since_last_collision + 0.15) * 2
func _on_hitbox_body_shape_entered(body_rid: RID, body: Node2D, body_shape_index: int, local_shape_index: int) -> void:
if body.linear_velocity.length() + linear_velocity.length() > 256:
health -= 100
camera_shake_power = 4
$Collision.play()
time_since_last_collision = 0