10 lines
260 B
GDScript
10 lines
260 B
GDScript
extends Button
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var game = null
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func _on_pressed() -> void:
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game.choice_made.emit(get_name())
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func _input(event: InputEvent) -> void:
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if has_focus() and (event.is_action_pressed("interact") or event.is_action_pressed("dialogue_continue")):
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_on_pressed()
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