13 lines
395 B
GDScript
13 lines
395 B
GDScript
extends RigidBody2D
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var health = 1000
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func _process(delta: float) -> void:
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var axis = Input.get_axis("turn_left", "turn_right")
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angular_velocity = deg_to_rad(180 * axis)
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var new_velocity = transform.y * Input.get_axis("forward", "backward") * 512
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if new_velocity.length() > linear_velocity.length() - 12:
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linear_velocity = transform.y * Input.get_axis("forward", "backward") * 512
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