12 lines
360 B
GDScript
12 lines
360 B
GDScript
extends Area2D
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@export var interact_text = "INTERACT"
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var game = null
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func _on_body_entered(body: Node2D) -> void:
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if body.get_name() == "PlayerGround":
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game.current_interaction_area = self
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func _on_body_exited(body: Node2D) -> void:
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if body.get_name() == "PlayerGround":
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if game.current_interaction_area == self: game.current_interaction_area = null
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