super_space_game/scripts/alertness_marker.gd

15 lines
294 B
GDScript

extends Sprite2D
@export var enemy: Node2D = null
func _ready() -> void:
if !enemy:
queue_free()
return
while enemy.reaction_timer > 0:
look_at(enemy.global_position)
#if enemy.get_node("LineOfSight").get_collider().get_name() == "PlayerGround": #modulate =
queue_free()