Beds, fix story handler 1, prepare for orbit
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9114e49cae
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4 changed files with 58 additions and 10 deletions
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@ -108,6 +108,7 @@ texture = ExtResource("10_dinhu")
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[node name="SpaceStation1" type="Node2D" parent="Orbits"]
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[node name="SpaceStation1" type="Sprite2D" parent="Orbits/SpaceStation1"]
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position = Vector2(0, -10000)
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scale = Vector2(2, 2)
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texture = ExtResource("12_dinhu")
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script = ExtResource("13_trtic")
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@ -131,7 +132,7 @@ rotation = 3.1415927
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[node name="Unloadables" type="Node2D" parent="."]
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[node name="Player" type="RigidBody2D" parent="."]
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position = Vector2(-78, 957)
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position = Vector2(-78, -9043)
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linear_damp = 6.247
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script = ExtResource("1_yqjtg")
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@ -293,25 +293,67 @@ position = Vector2(349, -58)
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[node name="PlayerSpawnIntro" type="Node2D" parent="."]
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position = Vector2(126, -1796)
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[node name="Sprite2D3" type="Sprite2D" parent="."]
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[node name="StoryHandler1" type="Node2D" parent="."]
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script = ExtResource("19_akl5n")
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[node name="Bed" type="Node2D" parent="."]
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[node name="Bed" type="Sprite2D" parent="Bed"]
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z_index = -1
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position = Vector2(126, -1787)
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scale = Vector2(2, 2)
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texture = ExtResource("17_50pdk")
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[node name="Sprite2D" type="StaticBody2D" parent="."]
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[node name="BedFoot" type="StaticBody2D" parent="Bed"]
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position = Vector2(126, -1787)
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scale = Vector2(2, 2)
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[node name="Sprite2D2" type="Sprite2D" parent="Sprite2D"]
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[node name="Sprite2D2" type="Sprite2D" parent="Bed/BedFoot"]
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texture = ExtResource("18_83fjc")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bed/BedFoot"]
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position = Vector2(-0.25, 37.5)
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shape = SubResource("RectangleShape2D_83fjc")
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[node name="StoryHandler1" type="Node2D" parent="."]
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script = ExtResource("19_akl5n")
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[node name="Bed2" type="Node2D" parent="."]
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position = Vector2(-384, 0)
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[node name="Bed" type="Sprite2D" parent="Bed2"]
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z_index = -1
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position = Vector2(126, -1787)
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scale = Vector2(2, 2)
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texture = ExtResource("17_50pdk")
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[node name="BedFoot" type="StaticBody2D" parent="Bed2"]
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position = Vector2(126, -1787)
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scale = Vector2(2, 2)
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[node name="Sprite2D2" type="Sprite2D" parent="Bed2/BedFoot"]
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texture = ExtResource("18_83fjc")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bed2/BedFoot"]
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position = Vector2(-0.25, 37.5)
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shape = SubResource("RectangleShape2D_83fjc")
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[node name="Bed3" type="Node2D" parent="."]
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position = Vector2(-768, 0)
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[node name="Bed" type="Sprite2D" parent="Bed3"]
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z_index = -1
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position = Vector2(126, -1787)
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scale = Vector2(2, 2)
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texture = ExtResource("17_50pdk")
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[node name="BedFoot" type="StaticBody2D" parent="Bed3"]
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position = Vector2(126, -1787)
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scale = Vector2(2, 2)
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[node name="Sprite2D2" type="Sprite2D" parent="Bed3/BedFoot"]
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texture = ExtResource("18_83fjc")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bed3/BedFoot"]
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position = Vector2(-0.25, 37.5)
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shape = SubResource("RectangleShape2D_83fjc")
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[connection signal="body_entered" from="GalactamartWorker/InteractArea" to="GalactamartWorker/InteractArea" method="_on_body_entered"]
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[connection signal="body_exited" from="GalactamartWorker/InteractArea" to="GalactamartWorker/InteractArea" method="_on_body_exited"]
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@ -3,6 +3,8 @@ extends Node
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func _ready() -> void:
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load_settings()
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LimboConsole.register_command(set_story_progress, "set_story_progress", "Sets the current story_progress variable")
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var ground_location = null
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var orbit_zones = [
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@ -84,6 +86,9 @@ func load_settings():
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func delete_game():
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await DirAccess.remove_absolute("user://savegame.save")
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func set_story_progress(value: int) -> void:
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stats.story_progress = value
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var default_stats = {
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"loaded": false,
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"fuel": 12,
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@ -26,7 +26,7 @@ func _ground_ready() -> void:
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game.end_dialogue()
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"""var i = 0
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var i = 0
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while i < 5:
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await get_tree().create_timer(0.2).timeout
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@ -108,9 +108,9 @@ func _ground_ready() -> void:
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await get_tree().create_timer(1).timeout
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await game.dialogue("Don't worry, I won't.", "doctor_1", false)"""
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await game.dialogue("Don't worry, I won't.", "doctor_1", false)
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var i = 0
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i = 0
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while i < 35:
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await get_tree().create_timer(0.2).timeout
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