Enemy boosting, laser testing
This commit is contained in:
parent
6bc0e995db
commit
37bb98a436
12 changed files with 224 additions and 37 deletions
15
default_bus_layout.tres
Normal file
15
default_bus_layout.tres
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@ -0,0 +1,15 @@
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[gd_resource type="AudioBusLayout" format=3 uid="uid://cbmx3klr6k4mt"]
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[resource]
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bus/1/name = &"Music"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 0.0
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bus/1/send = &"Master"
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bus/2/name = &"Sound Effects"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = &"Master"
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53
scenes/enemy.tscn
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53
scenes/enemy.tscn
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@ -0,0 +1,53 @@
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[gd_scene load_steps=9 format=3 uid="uid://dy6dv2tio433m"]
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[ext_resource type="Script" uid="uid://8d4jhy3fo32b" path="res://scripts/enemy.gd" id="1_xwavj"]
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[ext_resource type="AudioStream" uid="uid://brqjxveo53kco" path="res://sounds/boost.mp3" id="2_nenq2"]
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[ext_resource type="AudioStream" uid="uid://b1ung55xg31l3" path="res://sounds/boost_finish.mp3" id="3_md484"]
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[ext_resource type="AudioStream" uid="uid://5tr30e1tmdp6" path="res://sounds/collision.mp3" id="4_ipns3"]
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[ext_resource type="AudioStream" uid="uid://y7lhonymtk3t" path="res://sounds/fire.mp3" id="5_8qclf"]
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[ext_resource type="Texture2D" uid="uid://dtwo7g0ipc4k" path="res://textures/ship_1.png" id="6_w8i8w"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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radius = 16.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"]
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radius = 20.0
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[node name="Enemy" type="RigidBody2D"]
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linear_damp = 6.247
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script = ExtResource("1_xwavj")
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[node name="Boost" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_nenq2")
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pitch_scale = 0.75
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bus = &"Sound Effects"
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[node name="BoostFinish" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_md484")
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volume_db = -80.0
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bus = &"Sound Effects"
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[node name="Collision" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_ipns3")
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pitch_scale = 0.75
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bus = &"Sound Effects"
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[node name="Fire" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("5_8qclf")
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("6_w8i8w")
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[node name="CollisionShape" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_uwrxv")
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[node name="Hitbox" type="Area2D" parent="."]
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[node name="CollisionShape" type="CollisionShape2D" parent="Hitbox"]
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shape = SubResource("CircleShape2D_lnu2h")
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debug_color = Color(0.9686392, 0, 0.4696517, 0.41960785)
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[node name="SightCast" type="RayCast2D" parent="."]
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target_position = Vector2(0, -256)
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[connection signal="body_shape_entered" from="Hitbox" to="." method="_on_hitbox_body_shape_entered"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://bauklhpieuivd"]
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[gd_scene load_steps=19 format=3 uid="uid://bauklhpieuivd"]
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[ext_resource type="Script" uid="uid://d0qswyhwbhdua" path="res://scripts/game.gd" id="1_u5sy4"]
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[ext_resource type="Script" uid="uid://d0qswyhwbhdua" path="res://scripts/game.gd" id="1_u5sy4"]
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[ext_resource type="Texture2D" uid="uid://dtwo7g0ipc4k" path="res://textures/ship_1.png" id="1_uwrxv"]
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[ext_resource type="Texture2D" uid="uid://dtwo7g0ipc4k" path="res://textures/ship_1.png" id="1_uwrxv"]
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@ -8,7 +8,10 @@
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[ext_resource type="AudioStream" uid="uid://5tr30e1tmdp6" path="res://sounds/collision.mp3" id="2_lbhrr"]
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[ext_resource type="AudioStream" uid="uid://5tr30e1tmdp6" path="res://sounds/collision.mp3" id="2_lbhrr"]
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[ext_resource type="AudioStream" uid="uid://b6tyof2j3ytbv" path="res://sounds/concrete_halls.mp3" id="3_0tnpc"]
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[ext_resource type="AudioStream" uid="uid://b6tyof2j3ytbv" path="res://sounds/concrete_halls.mp3" id="3_0tnpc"]
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[ext_resource type="AudioStream" uid="uid://b1ung55xg31l3" path="res://sounds/boost_finish.mp3" id="3_p57ef"]
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[ext_resource type="AudioStream" uid="uid://b1ung55xg31l3" path="res://sounds/boost_finish.mp3" id="3_p57ef"]
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[ext_resource type="Script" uid="uid://8d4jhy3fo32b" path="res://scripts/enemy.gd" id="9_0tnpc"]
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[ext_resource type="AudioStream" uid="uid://y7lhonymtk3t" path="res://sounds/fire.mp3" id="8_vtaks"]
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[ext_resource type="Script" uid="uid://b7te10evkqwhy" path="res://scripts/laser.gd" id="10_kvpfn"]
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[ext_resource type="PackedScene" uid="uid://dy6dv2tio433m" path="res://scenes/enemy.tscn" id="11_dinhu"]
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[ext_resource type="Texture2D" uid="uid://bb0v0jtreyba3" path="res://textures/laser.png" id="11_kvuet"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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radius = 16.0
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radius = 16.0
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@ -16,16 +19,32 @@ radius = 16.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"]
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radius = 20.0
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radius = 20.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_trtic"]
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radius = 12.0
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[sub_resource type="Curve" id="Curve_ir15t"]
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_data = [Vector2(0, 0.5393259), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_ca42v"]
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curve = SubResource("Curve_ir15t")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rysoc"]
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gravity = Vector3(0, 98, 0)
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alpha_curve = SubResource("CurveTexture_ca42v")
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[node name="Game" type="Node2D"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_u5sy4")
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script = ExtResource("1_u5sy4")
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[node name="BalladOfTheCats" type="AudioStreamPlayer" parent="."]
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[node name="BalladOfTheCats" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_gee14")
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stream = ExtResource("2_gee14")
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volume_db = -10.0
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volume_db = -10.0
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bus = &"Music"
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[node name="ConcreteHalls" type="AudioStreamPlayer" parent="."]
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[node name="ConcreteHalls" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_0tnpc")
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stream = ExtResource("3_0tnpc")
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volume_db = -10.0
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volume_db = -10.0
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bus = &"Music"
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[node name="Player" type="RigidBody2D" parent="."]
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[node name="Player" type="RigidBody2D" parent="."]
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linear_damp = 6.247
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linear_damp = 6.247
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@ -33,13 +52,19 @@ script = ExtResource("1_yqjtg")
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[node name="Boost" type="AudioStreamPlayer" parent="Player"]
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[node name="Boost" type="AudioStreamPlayer" parent="Player"]
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stream = ExtResource("2_iywne")
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stream = ExtResource("2_iywne")
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bus = &"Sound Effects"
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[node name="BoostFinish" type="AudioStreamPlayer" parent="Player"]
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[node name="BoostFinish" type="AudioStreamPlayer" parent="Player"]
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stream = ExtResource("3_p57ef")
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stream = ExtResource("3_p57ef")
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volume_db = -8.0
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volume_db = -8.0
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bus = &"Sound Effects"
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[node name="Collision" type="AudioStreamPlayer" parent="Player"]
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[node name="Collision" type="AudioStreamPlayer" parent="Player"]
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stream = ExtResource("2_lbhrr")
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stream = ExtResource("2_lbhrr")
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bus = &"Sound Effects"
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[node name="Fire" type="AudioStreamPlayer" parent="Player"]
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stream = ExtResource("8_vtaks")
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[node name="Sprite" type="Sprite2D" parent="Player"]
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[node name="Sprite" type="Sprite2D" parent="Player"]
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texture = ExtResource("1_uwrxv")
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texture = ExtResource("1_uwrxv")
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@ -60,35 +85,28 @@ rotation_smoothing_speed = 15.0
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shape = SubResource("CircleShape2D_lnu2h")
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shape = SubResource("CircleShape2D_lnu2h")
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debug_color = Color(0.9686392, 0, 0.4696517, 0.41960785)
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debug_color = Color(0.9686392, 0, 0.4696517, 0.41960785)
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[node name="Enemy" type="RigidBody2D" parent="."]
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[node name="Laser" type="RigidBody2D" parent="."]
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position = Vector2(0, -418)
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position = Vector2(77, -428)
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linear_damp = 6.247
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linear_damp = 6.247
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script = ExtResource("9_0tnpc")
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script = ExtResource("10_kvpfn")
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[node name="Boost" type="AudioStreamPlayer" parent="Enemy"]
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[node name="Sprite" type="Sprite2D" parent="Laser"]
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stream = ExtResource("2_iywne")
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texture = ExtResource("11_kvuet")
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[node name="BoostFinish" type="AudioStreamPlayer" parent="Enemy"]
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[node name="Hitbox" type="Area2D" parent="Laser"]
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stream = ExtResource("3_p57ef")
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volume_db = -8.0
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[node name="Collision" type="AudioStreamPlayer" parent="Enemy"]
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[node name="CollisionShape" type="CollisionShape2D" parent="Laser/Hitbox"]
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stream = ExtResource("2_lbhrr")
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shape = SubResource("CircleShape2D_trtic")
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debug_color = Color(1, 0, 0, 0.41960785)
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[node name="Sprite" type="Sprite2D" parent="Enemy"]
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[node name="Trail" type="GPUParticles2D" parent="Laser"]
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texture = ExtResource("1_uwrxv")
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amount = 24
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texture = ExtResource("11_kvuet")
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lifetime = 0.05
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process_material = SubResource("ParticleProcessMaterial_rysoc")
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[node name="CollisionShape" type="CollisionShape2D" parent="Enemy"]
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[node name="Enemy" parent="." instance=ExtResource("11_dinhu")]
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shape = SubResource("CircleShape2D_uwrxv")
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position = Vector2(0, -418)
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[node name="Hitbox" type="Area2D" parent="Enemy"]
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[node name="CollisionShape" type="CollisionShape2D" parent="Enemy/Hitbox"]
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shape = SubResource("CircleShape2D_lnu2h")
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debug_color = Color(0.9686392, 0, 0.4696517, 0.41960785)
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[node name="SightCast" type="RayCast2D" parent="Enemy"]
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target_position = Vector2(0, -256)
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[node name="Unloadables" type="Node2D" parent="."]
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[node name="Unloadables" type="Node2D" parent="."]
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@ -120,4 +138,4 @@ grow_vertical = 2
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text = "DIST: 2048"
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text = "DIST: 2048"
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[connection signal="body_shape_entered" from="Player/Hitbox" to="Player" method="_on_hitbox_body_shape_entered"]
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[connection signal="body_shape_entered" from="Player/Hitbox" to="Player" method="_on_hitbox_body_shape_entered"]
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[connection signal="body_shape_entered" from="Enemy/Hitbox" to="Enemy" method="_on_hitbox_body_shape_entered"]
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[connection signal="body_shape_entered" from="Laser/Hitbox" to="Laser" method="_on_hitbox_body_shape_entered"]
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@ -24,6 +24,8 @@ var ai_state = AI_STATE_TRACK_ENEMY
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var target_rotation = 0
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var target_rotation = 0
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var target_rotation_speed = 1
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var target_rotation_speed = 1
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var boost_pressed = false
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var ai_tick = 0.1
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var ai_tick = 0.1
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@onready var player = get_parent().get_node("Player")
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@onready var player = get_parent().get_node("Player")
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ai_tick -= delta
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ai_tick -= delta
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if boosting:
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if boosting:
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if Input.is_action_pressed("boost"):
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if boost_pressed:
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boost -= delta * 40
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boost -= delta * 40
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if boost <= 0:
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if boost <= 0:
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@ -77,10 +79,10 @@ func _process(delta: float) -> void:
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$BoostFinish.play()
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$BoostFinish.play()
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else:
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else:
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boost += delta * 25
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boost += delta * 25
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if boost > 100: boost = 100
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if boost > 75: boost = 75
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$Boost.stop()
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$Boost.stop()
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if Input.is_action_just_pressed("boost") and (boost > 33):
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if boost_pressed and (boost > 33):
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boosting = true
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boosting = true
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$Boost.play()
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$Boost.play()
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@ -92,12 +94,7 @@ func _process(delta: float) -> void:
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movement_axis = -1
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movement_axis = -1
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if ai_state == AI_STATE_TRACK_ENEMY:
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var player_distance = (player.position - position).length()
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target_rotation = global_position.direction_to(player.position).angle() + deg_to_rad(270)
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if ai_state == AI_STATE_STATIONARY_ENEMY:
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target_rotation = global_position.direction_to(player.position).angle() + deg_to_rad(270)
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movement_axis = 0
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var front_cast = cast(0)
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var front_cast = cast(0)
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if !front_cast:
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if !front_cast:
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@ -110,10 +107,25 @@ func _process(delta: float) -> void:
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$SightCast.position.x = 0
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$SightCast.position.x = 0
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if ai_mode == AI_MODE_ATTACK:
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if !front_cast and (player_distance > 480):
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boost_pressed = true
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elif front_cast == player:
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if player_distance > 480: boost_pressed = true
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else:
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boost_pressed = false
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if ai_state == AI_STATE_TRACK_ENEMY:
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target_rotation = global_position.direction_to(player.position).angle() + deg_to_rad(270)
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if ai_state == AI_STATE_STATIONARY_ENEMY:
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target_rotation = global_position.direction_to(player.position).angle() + deg_to_rad(270)
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movement_axis = 0
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if front_cast:
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if front_cast:
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var front_cast_distance = ($SightCast.get_collision_point() - position).length()
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var front_cast_distance = ($SightCast.get_collision_point() - position).length()
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if (front_cast_distance < 160 * (speed / 300)) and (front_cast_distance < (player.position - position).length()):
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if (front_cast_distance < 160 * (speed / 300.0)) and (front_cast_distance < player_distance):
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if ai_state != AI_STATE_EVADE_OBJECT: last_ai_state_before_evasion = ai_state
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if ai_state != AI_STATE_EVADE_OBJECT: last_ai_state_before_evasion = ai_state
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ai_state = AI_STATE_EVADE_OBJECT
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ai_state = AI_STATE_EVADE_OBJECT
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27
scripts/laser.gd
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27
scripts/laser.gd
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extends RigidBody2D
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var shooter = null
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var lifetime = 0
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var has_collided = false
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func _process(delta: float) -> void:
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if has_collided: return
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linear_velocity = transform.y * -1 * 256
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func _on_hitbox_body_shape_entered(body_rid: RID, body: Node2D, body_shape_index: int, local_shape_index: int) -> void:
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if body != shooter:
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has_collided = true
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linear_velocity = Vector2()
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$Sprite.visible = false
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$Trail.visible = false
|
||||||
|
|
||||||
|
if "health" in body:
|
||||||
|
body.health -= 100
|
||||||
|
|
||||||
|
await get_tree().create_timer(1.0).timeout
|
||||||
|
|
||||||
|
queue_free()
|
||||||
1
scripts/laser.gd.uid
Normal file
1
scripts/laser.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://b7te10evkqwhy
|
||||||
|
|
@ -7,6 +7,8 @@ var camera_shake_power = 0
|
||||||
var boosting = false
|
var boosting = false
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
|
modulate.g = health / 1000.0
|
||||||
|
modulate.b = health / 1000.0
|
||||||
$Camera.offset.x = randi_range(-camera_shake_power, camera_shake_power)
|
$Camera.offset.x = randi_range(-camera_shake_power, camera_shake_power)
|
||||||
$Camera.offset.y = randi_range(-camera_shake_power, camera_shake_power)
|
$Camera.offset.y = randi_range(-camera_shake_power, camera_shake_power)
|
||||||
|
|
||||||
|
|
|
||||||
BIN
sounds/fire.mp3
BIN
sounds/fire.mp3
Binary file not shown.
BIN
sounds/fire_assets.mp3
Normal file
BIN
sounds/fire_assets.mp3
Normal file
Binary file not shown.
19
sounds/fire_assets.mp3.import
Normal file
19
sounds/fire_assets.mp3.import
Normal file
|
|
@ -0,0 +1,19 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="mp3"
|
||||||
|
type="AudioStreamMP3"
|
||||||
|
uid="uid://7lx0ep8c801h"
|
||||||
|
path="res://.godot/imported/fire_assets.mp3-0e6bf1f951ac9f8605933ee56dd4c2f5.mp3str"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sounds/fire_assets.mp3"
|
||||||
|
dest_files=["res://.godot/imported/fire_assets.mp3-0e6bf1f951ac9f8605933ee56dd4c2f5.mp3str"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
loop=false
|
||||||
|
loop_offset=0
|
||||||
|
bpm=0
|
||||||
|
beat_count=0
|
||||||
|
bar_beats=4
|
||||||
BIN
textures/laser.png
Normal file
BIN
textures/laser.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 132 B |
40
textures/laser.png.import
Normal file
40
textures/laser.png.import
Normal file
|
|
@ -0,0 +1,40 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bb0v0jtreyba3"
|
||||||
|
path="res://.godot/imported/laser.png-78c1e43d923d0dc894a1a1e095c0e0c3.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://textures/laser.png"
|
||||||
|
dest_files=["res://.godot/imported/laser.png-78c1e43d923d0dc894a1a1e095c0e0c3.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Loading…
Reference in a new issue