super_space_game/scripts/game_ground.gd

17 lines
501 B
GDScript3
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extends Node2D
var current_interaction_area = null
func _ready() -> void:
print(Input.get_joy_name(0))
func _process(delta: float) -> void:
if current_interaction_area:
$UI/Control/Interact.visible = true
$UI/Control/Interact/End.text = "TO " + (current_interaction_area.interact_text)
if Input.is_action_just_pressed("interact"):
if "_interact" in current_interaction_area.get_parent(): current_interaction_area.get_parent()._interact()
else:
$UI/Control/Interact.visible = false