super_space_game/scripts/pause_menu.gd

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381 B
GDScript3
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2025-12-05 21:50:38 +00:00
extends Panel
@onready var game = get_parent().get_parent().get_parent()
func _resume() -> void:
while Input.is_action_pressed("pause"):
await get_tree().create_timer(0).timeout
visible = false
get_tree().paused = false
func _on_resume_pressed() -> void:
_resume()
func _input(event: InputEvent) -> void:
if visible:
if event.is_action_pressed("pause"): _resume()