super_space_game/scripts/character_ground.gd

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736 B
GDScript3
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extends CharacterBody2D
var horizontial_movement = 0
var vertical_movement = 0
var speed = 256
## Is the player busy in an interaction?
var busy = false
func _ready() -> void:
$Sprite.play()
func _process(delta: float) -> void:
if busy:
velocity = Vector2()
else:
velocity = Vector2(speed * horizontial_movement, speed * vertical_movement)
if horizontial_movement > 0.1:
$Sprite.scale.x = -2
if horizontial_movement < -0.1:
$Sprite.scale.x = 2
if velocity.length() > 8:
$Sprite.animation = "walk"
if abs(horizontial_movement) > abs(vertical_movement): $Sprite.speed_scale = abs(horizontial_movement)
else: $Sprite.speed_scale = abs(vertical_movement)
else:
$Sprite.animation = "idle"
move_and_slide()