Trying to make camera angle more sensible and easy to process
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f979770250
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2 changed files with 2 additions and 2 deletions
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@ -162,10 +162,10 @@ size = Vector3(16, 1, 16)
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material = SubResource("StandardMaterial3D_lbhrr")
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[node name="PlayerCamera" type="Camera3D" parent="." unique_id=1101523944]
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transform = Transform3D(0.70710677, -0.32650557, 0.62721133, 0, 0.8870108, 0.46174863, -0.70710677, -0.32650557, 0.62721133, 4, 6, 4)
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transform = Transform3D(0.7071067, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071067, -0.49999994, 0.49999994, 4, 8.5, 4)
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environment = SubResource("Environment_uwrxv")
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attributes = SubResource("CameraAttributesPractical_yqjtg")
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fov = 70.0
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fov = 65.0
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script = ExtResource("1_lnu2h")
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[node name="Player" type="CharacterBody3D" parent="." unique_id=1201448850]
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Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 258 B |
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