From ee2c8aa82061a1b75bd7ea092f9c8293aae91d98 Mon Sep 17 00:00:00 2001 From: ToasterPanic Date: Sat, 9 May 2026 15:07:04 -0400 Subject: [PATCH] Trying to make camera angle more sensible and easy to process --- scenes/game.tscn | 4 ++-- textures/slime.png | Bin 220 -> 258 bytes 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/game.tscn b/scenes/game.tscn index 11fe480..460afa8 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -162,10 +162,10 @@ size = Vector3(16, 1, 16) material = SubResource("StandardMaterial3D_lbhrr") [node name="PlayerCamera" type="Camera3D" parent="." unique_id=1101523944] -transform = Transform3D(0.70710677, -0.32650557, 0.62721133, 0, 0.8870108, 0.46174863, -0.70710677, -0.32650557, 0.62721133, 4, 6, 4) +transform = Transform3D(0.7071067, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071067, -0.49999994, 0.49999994, 4, 8.5, 4) environment = SubResource("Environment_uwrxv") attributes = SubResource("CameraAttributesPractical_yqjtg") -fov = 70.0 +fov = 65.0 script = ExtResource("1_lnu2h") [node name="Player" type="CharacterBody3D" parent="." unique_id=1201448850] diff --git a/textures/slime.png b/textures/slime.png index 2efd3114f9cc64fcab57de2ef09fbd090af3c4a7..16d4fe3c01de51ed57e68cc16b8a0f1d37203898 100644 GIT binary patch delta 217 zcmV;~04D$30fGXMF@L;CL_t(2k+qUB4uUWghQAUoz@}m8;KCW$2<~tIS1;krC0IFt z>=-xC;NrkSAaNj`pbn%BQf+YXU)sFB@5@VD_-C@BR#{OiSC9Ax0)$Zl!0mbl;B?qo z{Z=6>YNbJdbTh71H;U#G;ew}0H=iY93G9-1PGXj-vuhqeoKly{59DG|7$xSS-zMmr z`!53lu+p2MZSVtWN!D^}LDL>1cs_an{6HGn&^8vV&veWy#Chrbar0b`djaqQZ^cRj T1V9~j00000NkvXXu0mjfZZ~1p delta 179 zcmZo-y2CiZuzs4Si(`n!#N>npsvL8+{;q$p=I;NGD-(|_o!Hpe=y>^7E0Ah@`0JuA z4+y-z9AkJTnSwBS3j3^P6