Trying to make camera angle more sensible and easy to process

This commit is contained in:
ToasterPanic 2026-05-09 15:07:04 -04:00
parent f979770250
commit ee2c8aa820
2 changed files with 2 additions and 2 deletions

View file

@ -162,10 +162,10 @@ size = Vector3(16, 1, 16)
material = SubResource("StandardMaterial3D_lbhrr") material = SubResource("StandardMaterial3D_lbhrr")
[node name="PlayerCamera" type="Camera3D" parent="." unique_id=1101523944] [node name="PlayerCamera" type="Camera3D" parent="." unique_id=1101523944]
transform = Transform3D(0.70710677, -0.32650557, 0.62721133, 0, 0.8870108, 0.46174863, -0.70710677, -0.32650557, 0.62721133, 4, 6, 4) transform = Transform3D(0.7071067, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071067, -0.49999994, 0.49999994, 4, 8.5, 4)
environment = SubResource("Environment_uwrxv") environment = SubResource("Environment_uwrxv")
attributes = SubResource("CameraAttributesPractical_yqjtg") attributes = SubResource("CameraAttributesPractical_yqjtg")
fov = 70.0 fov = 65.0
script = ExtResource("1_lnu2h") script = ExtResource("1_lnu2h")
[node name="Player" type="CharacterBody3D" parent="." unique_id=1201448850] [node name="Player" type="CharacterBody3D" parent="." unique_id=1201448850]

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