cave-of-dreams/materials/tile/debug_barrier.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bdpbtf0uxc860"]
[resource]
transparency = 2
alpha_scissor_threshold = 1.0
alpha_antialiasing_mode = 0
shading_mode = 0
albedo_color = Color(0, 0, 0, 0)
uv1_scale = Vector3(0.5, 0.5, 0.5)
uv1_triplanar = true
texture_filter = 0