[gd_resource type="StandardMaterial3D" format=3 uid="uid://bdpbtf0uxc860"] [resource] transparency = 2 alpha_scissor_threshold = 1.0 alpha_antialiasing_mode = 0 shading_mode = 0 albedo_color = Color(0, 0, 0, 0) uv1_scale = Vector3(0.5, 0.5, 0.5) uv1_triplanar = true texture_filter = 0