Adds better NPC integration for the Garry's Mod addon Z-City.
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2026-05-25 00:56:02 -04:00
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entities Initial code 2026-05-24 22:22:34 -04:00
fedhoria Code base code base 2026-05-25 00:56:02 -04:00
fedhoria.lua Code base code base 2026-05-25 00:56:02 -04:00
README.md Code base code base 2026-05-25 00:56:02 -04:00

Z-City NPC Integration

I made this in an angry fugue after desperately trying to improve my frames by creating a more optimized euphoria ragdoll mod. Now that I'm done with that I figured out how tio actually fix my frames, and it was not this addon. However, I have another issue: NPCs with Z-City suck. Like they tank hits like crazy. You could unload a mag on someone's leg and there would be a non-zero chance they would still be perfectly fine. I'd like to turn my optimized Fedhoria mod into a base for a Z-City NPC improvement mod.

Some ideas:

  • If an enemy breaks a leg, slow them down.
  • If an enemy breaks an arm, make their aim worse.
  • Break both legs? Hope you like writhing on the ground for the rest of your life!
  • Generally, enemies need to be closer to players in terms of fleshiness. Like a shot to the arm should knock them over, that shit hurts yknow.
  • Enemies should target downed enemies of hostile factions.

Since theoretically the NPCs use the same health system that players use, these shouldn't be too hard to implement.

More optimistic ideas:

  • NPCs will back out of combat when injured.
  • Friendly NPCs can heal each other.
  • NPCs can heal themselves to a limited degree.