Adds better NPC integration for the Garry's Mod addon Z-City.
| lua | ||
| addon.json | ||
| README.md | ||
Z-City NPC Integration
Adds better NPC integration for the Garry's Mod addon Z-City. While Z-City has a convar that enables the custom health system on NPCs, it really isn't the best or most advanced thing in the world. This has irritated me since I first started using Z-City. Therefore, I've decided to take care of the problem myself with my own plugin.
- NPCs can now be alive while ragdolled, and can move around in that state.
- NPCs can collapse due to unconsciousness or pain.
- NPCs can get back up after being ragdolled.
- Various configurableperformance settings are included, with the biggest one being automatic corpse removal.
This plugin is based off of Kazarei's Euphoria, which in turn is a fork of Fedhoria by Rama. Credits to them for making the cool thing.
Known issues
- Kicking NPCs does not knock them down. The same goes for many melee attacks. This is not something I can easily fix -- I would have to override code in Z-City, which I would rather not do.
- NPCs currently instantly get up, with no animation. I plan on remedying this in the future.
- Enemy NPCs will not target living downed NPCs. This is an issue I plan on fixing.
Incompatibilities
- Any mod that modifies the behavior of death ragdolls (Reagdoll, Artagdoll, Fedhoria)
Future plans
No guarantees any of this will become real.
- NPCs will back out of combat when injured.
- Friendly NPCs can heal each other.
- NPCs can heal themselves.