191 lines
No EOL
5.9 KiB
Text
191 lines
No EOL
5.9 KiB
Text
AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "base_anim"
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ENT.AutomaticFrameAdvance = true
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local bones_to_animate = {
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"ValveBiped.Bip01_Pelvis",
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"ValveBiped.Bip01_Spine2",
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"ValveBiped.Bip01_Head1",
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"ValveBiped.Bip01_R_Thigh",
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"ValveBiped.Bip01_L_Thigh",
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"ValveBiped.Bip01_L_Calf",
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"ValveBiped.Bip01_R_Calf",
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"ValveBiped.Bip01_R_Foot",
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"ValveBiped.Bip01_L_Foot",
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"ValveBiped.Bip01_R_Upperarm",
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"ValveBiped.Bip01_L_Upperarm",
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"ValveBiped.Bip01_R_Forearm",
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"ValveBiped.Bip01_L_Forearm",
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"ValveBiped.Bip01_R_Hand",
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"ValveBiped.Bip01_L_Hand",
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}
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local function GetBoneLocalOffsetMatrix(ent, bone_index)
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local parent = ent:GetBoneParent(bone_index)
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local parent_matrix = Matrix(ent:GetBoneMatrix(parent))
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parent_matrix:Invert()
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parent_matrix:Mul(ent:GetBoneMatrix(bone_index))
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return parent_matrix
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end
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local function GetGlobalMatrixFromLocal(ent, bone_index, local_matrix)
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local parent = ent:GetBoneParent(bone_index)
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local parent_matrix = Matrix(ent:GetBoneMatrix(parent))
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parent_matrix:Mul(local_matrix)
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return parent_matrix
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end
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function ENT:Initialize()
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if SERVER then
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print("I AM SERVERSIDE")
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self:SetModel("models/dav0r/hoverball.mdl")
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end
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if CLIENT then
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print("I AM CLIENTSIDE")
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timer.Simple(0.2, function()
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end)
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end
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end
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function ENT:Draw()
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if CLIENT then
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local old_ragdoll = self:GetNWEntity("parent")
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local old_npc = self:GetNWEntity("parent_npc")
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if IsValid(old_ragdoll) and IsValid(old_npc) then
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if !self.ready_to_unfake then
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self:SetModel(old_ragdoll:GetModel())
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self.bone_list = {}
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self.bone_list_end = {}
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self.bone_list_end_offset = {}
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self:SetupBones()
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local i = 0
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while i < self:GetBoneCount() do
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local name = self:GetBoneName(i)
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if name == "__INVALIDBONE__" then
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i = i + 1
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continue
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end
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table.insert(bones_to_animate, name)
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local matrix = Matrix()
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local position, angle = old_ragdoll:GetBonePosition(i)
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if position == old_ragdoll:GetPos() then
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get_matrix = old_ragdoll:GetBoneMatrix(i)
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if get_matrix then
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position = get_matrix:GetTranslation()
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end
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end
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matrix:Translate(position)
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matrix:Rotate(angle)
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self.bone_list[name] = matrix
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local matrix = Matrix()
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local npc_bone_index = old_npc:LookupBone(name)
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local position, angle = old_npc:GetBonePosition(npc_bone_index)
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if position == old_npc:GetPos() then
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print("DINGUS!!!! "..name)
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self.bone_list_end_offset[name] = GetBoneLocalOffsetMatrix(self, npc_bone_index)
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get_matrix = old_npc:GetBoneMatrix(npc_bone_index)
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if get_matrix then
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position = get_matrix:GetTranslation()
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end
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else
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matrix:Translate(position)
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matrix:Rotate(angle)
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self.bone_list_end[name] = matrix
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end
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i = i + 1
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end
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PrintTable(bones_to_animate)
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--[[for i,name in pairs(bones_to_animate) do
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local bone_index = old_ragdoll:LookupBone(name)
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if bone_index == nil then continue end
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self.bone_list[name] = Matrix(old_ragdoll:GetBoneMatrix(bone_index))
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end]]
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print("BONES:"..self:GetBoneCount())
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self.ready_to_unfake = true
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end
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self:SetPos(old_ragdoll:GetPos())
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self:SetupBones()
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local fake_start = self:GetNWFloat("fake_start")
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local fake_end = self:GetNWFloat("fake_end")
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local progress = (CurTime() - fake_start) / (fake_end - fake_start)
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for name,matrix in pairs(self.bone_list) do
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local bone_index = self:LookupBone(name)
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if bone_index == -1 then
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print(name.." does not exist, skipping...")
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continue
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end
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local matrix_end = self.bone_list_end[name]
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if matrix_end == nil then
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if (self.bone_list_end_offset[name] == nil) then
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print("OH FUCKKKKKKKK! No matrix end for "..name)
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continue
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end
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matrix_end = GetGlobalMatrixFromLocal(self, bone_index, self.bone_list_end_offset[name])
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end
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local final_matrix = Matrix()
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final_matrix:Translate(LerpVector(progress, matrix:GetTranslation(), matrix_end:GetTranslation()))
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final_matrix:Rotate(LerpAngle(progress, matrix:GetAngles(), matrix_end:GetAngles()))
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--print(name)
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--local bone_matrix = old_ragdoll:GetBoneMatrix(bone_index)
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if matrix:GetTranslation():DistToSqr(self:GetPos()) == 1 then continue end
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self:SetBoneMatrix(bone_index, final_matrix)
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end
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end
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end
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self:DrawModel()
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end
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function ENT:Think()
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return true
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end
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function ENT:OnRemove()
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if CLIENT then
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--[[if self.anim_ragdoll then
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self.anim_ragdoll:Remove()
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end]]
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end
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end |