# Z-City NPC Integration Adds better NPC integration for the Garry's Mod addon Z-City. While Z-City has a convar that enables the custom health system on NPCs, it really isn't the best or most advanced thing in the world. This has irritated me since I first started using Z-City. Therefore, I've decided to take care of the problem myself with my own plugin. - NPCs can now be alive while ragdolled, and can move around in that state. - NPCs can collapse due to unconsciousness or pain. - NPCs can get back up after being ragdolled. - Various configurableperformance settings are included, with the biggest one being automatic corpse removal. This plugin is based off of Kazarei's Euphoria, which in turn is a fork of Fedhoria by Rama. Credits to them for making the cool thing. ## Known issues - Kicking NPCs does not knock them down. The same goes for many melee attacks. This is not something I can easily fix -- I would have to override code in Z-City, which I would rather not do. - NPCs currently instantly get up, with no animation. I plan on remedying this in the future. - Enemy NPCs will not target living downed NPCs. This is an issue I plan on fixing. ## Incompatibilities - Any mod that modifies the behavior of death ragdolls (Reagdoll, Artagdoll, Fedhoria) ## Future plans No guarantees any of this will become real. - NPCs will back out of combat when injured. - Friendly NPCs can heal each other. - NPCs can heal themselves.