Commit graph

14 commits

Author SHA1 Message Date
toasterpanic
9498fc4697 Ragdoll panicking when on fire, more configurations 2026-06-05 12:05:44 -04:00
toasterpanic
ad9d0424bc General cleanup mostly 2026-06-04 22:41:58 -04:00
toasterpanic
3b45d259b9 Fix combine ignoring ai_ignoreplayers, general code refactoring 2026-06-04 22:01:27 -04:00
toasterpanic
f6dbe81dbe Bug fixes and remove all the printing 2026-06-02 16:52:55 -04:00
toasterpanic
6906b0ba6f ACTUALLY make NPC targeting actually work 2026-06-01 18:58:51 -04:00
toasterpanic
278a0a9d7d NPCs now have a getting up animation (if I have to try and work on it again I'm going to kill someone), various new configurations and optimizations 2026-05-30 15:02:58 -04:00
toasterpanic
48a650f948 Kicking now downs enemies, optimizations, bug fixes, cleanups 2026-05-28 13:08:14 -04:00
toasterpanic
b56cbd1d24 Modded & extended NPC support for organisms, new menu tabs, unconsciousness force multiplier 2026-05-28 10:07:20 -04:00
toasterpanic
66f34f8aa1 New convar changes and readme shit 2026-05-27 12:13:26 -04:00
toasterpanic
85eb62a495 Clear crippled and near-death enemies, various optimizations 2026-05-26 23:21:18 -04:00
toasterpanic
a17730107a Rename stuff, add automatic corpse clearing with various settings 2026-05-26 18:38:42 -04:00
toasterpanic
439e152b19 Enemies now fall over when they're supposed to be unconscious/crippled, and they get up when they are capable 2026-05-25 14:17:06 -04:00
toasterpanic
89c31dec61 Reorganize a tiny bit, add Z-City health integration for ragdolls 2026-05-25 12:33:03 -04:00
toasterpanic
6d4a225370 test 2026-05-25 00:57:41 -04:00