zcnpci/lua/entities/npc_ragdoll_unfaker.lua

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Lua
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AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.AutomaticFrameAdvance = true
local bones_to_animate = {
"ValveBiped.Bip01_Pelvis",
"ValveBiped.Bip01_Spine2",
"ValveBiped.Bip01_Head1",
"ValveBiped.Bip01_R_Thigh",
"ValveBiped.Bip01_L_Thigh",
"ValveBiped.Bip01_L_Calf",
"ValveBiped.Bip01_R_Calf",
"ValveBiped.Bip01_R_Foot",
"ValveBiped.Bip01_L_Foot",
"ValveBiped.Bip01_R_Upperarm",
"ValveBiped.Bip01_L_Upperarm",
"ValveBiped.Bip01_R_Forearm",
"ValveBiped.Bip01_L_Forearm",
"ValveBiped.Bip01_R_Hand",
"ValveBiped.Bip01_L_Hand",
}
function ENT:Initialize()
if SERVER then
print("I AM SERVERSIDE")
self:SetModel("models/dav0r/hoverball.mdl")
end
if CLIENT then
print("I AM CLIENTSIDE")
timer.Simple(0.2, function()
end)
end
end
function ENT:Draw()
if CLIENT then
local old_ragdoll = self:GetNWEntity("parent")
local old_npc = self:GetNWEntity("parent_npc")
if IsValid(old_ragdoll) and IsValid(old_npc) then
if !self.ready_to_unfake then
self:SetModel(old_ragdoll:GetModel())
self.bone_list = {}
self.bone_list_end = {}
self:SetupBones()
local i = 0
while i < self:GetBoneCount() do
local name = self:GetBoneName(i)
if name == "__INVALIDBONE__" then
i = i + 1
continue
end
table.insert(bones_to_animate, name)
local matrix = Matrix()
local position, angle = old_ragdoll:GetBonePosition(i)
if position == old_ragdoll:GetPos() then
get_matrix = old_ragdoll:GetBoneMatrix(i)
if get_matrix then
position = get_matrix:GetTranslation()
end
end
matrix:Translate(position)
matrix:Rotate(angle)
self.bone_list[name] = matrix
local matrix = Matrix()
local position, angle = old_npc:GetBonePosition(i)
if position == old_npc:GetPos() then
get_matrix = old_npc:GetBoneMatrix(i)
if get_matrix then
position = get_matrix:GetTranslation()
end
end
matrix:Translate(position)
matrix:Rotate(angle)
self.bone_list_end[name] = matrix
i = i + 1
end
PrintTable(bones_to_animate)
--[[for i,name in pairs(bones_to_animate) do
local bone_index = old_ragdoll:LookupBone(name)
if bone_index == nil then continue end
self.bone_list[name] = Matrix(old_ragdoll:GetBoneMatrix(bone_index))
end]]
print("BONES:"..self:GetBoneCount())
self.ready_to_unfake = true
end
self:SetPos(old_ragdoll:GetPos())
self:SetupBones()
for name,matrix in pairs(self.bone_list) do
local bone_index = self:LookupBone(name)
if bone_index == -1 then
print(name.." does not exist, skipping...")
continue
end
--print(name)
--local bone_matrix = old_ragdoll:GetBoneMatrix(bone_index)
if matrix:GetTranslation():DistToSqr(self:GetPos()) == 1 then continue end
self:SetBoneMatrix(bone_index, matrix)
end
end
end
self:DrawModel()
end
function ENT:Think()
return true
end
function ENT:OnRemove()
if CLIENT then
--[[if self.anim_ragdoll then
self.anim_ragdoll:Remove()
end]]
end
end