extends Node2D var game = null @onready var player = null func _ground_ready() -> void: player = game.get_node("PlayerGround") if global.stats.story_progress == 0: game.get_node("Uglyburger").stop() game.get_node("HeartMonitor").play() game.set_vignette_parameter("radius", 0) game.set_vignette_parameter("softness", 0) player.position = game.get_node("PlayerSpawnIntro").global_position player.busy = true await get_tree().create_timer(0.5).timeout await game.dialogue("ugh...", "player_woozy", false) await get_tree().create_timer(1).timeout game.end_dialogue() var i = 0 while i < 5: await get_tree().create_timer(0.2).timeout game.set_vignette_parameter("softness", i * 0.02) i += 1 while i > 0: await get_tree().create_timer(0.2).timeout game.set_vignette_parameter("softness", i * 0.02) i -= 1 await game.dialogue("Is he concious..?", "doctor_1", false) await get_tree().create_timer(2).timeout await game.dialogue("Franky, I doubt it. You know the recovery rates.", "doctor_2", false) await get_tree().create_timer(1.5).timeout await game.dialogue("Monitor's probably just bugging out, per the usual...", "doctor_2", false) var choice_1 = await game.make_choice({ "what": "...what..?", "huh": "...huh..?", "whhngh": "...whhngh..." }) if choice_1 == "what": await game.dialogue("...what...", "player_woozy", false) elif choice_1 == "huh": await game.dialogue("...huh..?", "player_woozy", false) elif choice_1 == "whhngh": await game.dialogue("...whhngh...", "player_woozy", false) await game.dialogue("Wait... can you hear me?", "doctor_2", false) var choice_2 = await game.make_choice({ "yeah": "...yeah..?", "yeah2": "...yea..." }) if choice_2 == "yeah": await game.dialogue("...yeah..?", "player_woozy", false) elif choice_2 == "yeah2": await game.dialogue("...yea...", "player_woozy", false) await get_tree().create_timer(0.5).timeout while i < 5: await get_tree().create_timer(0.2).timeout game.set_vignette_parameter("softness", i * 0.02) i += 1 await game.dialogue("Woah, that's...", "doctor_1", false) while i < 10: await get_tree().create_timer(0.2).timeout game.set_vignette_parameter("softness", i * 0.02) i += 1 await get_tree().create_timer(1.5).timeout await game.dialogue("...well, what do we do now?", "doctor_2", false) await get_tree().create_timer(2).timeout await game.dialogue("I can handle it if you want.", "doctor_1", false) await get_tree().create_timer(1.5).timeout await game.dialogue("Well, if you need any help, ping me.", "doctor_2", false) await get_tree().create_timer(1).timeout await game.dialogue("Don't worry, I won't.", "doctor_1", false) i = 0 while i < 35: await get_tree().create_timer(0.2).timeout game.set_vignette_parameter("softness", i * 0.04) i += 2 var choice_3 = await game.make_choice({ "where_am_i": "...where am I?", "who_are_you": "...who are you?" }) if choice_3 == "where_am_i": await game.dialogue("...where am I..?", "player_slow", false) await get_tree().create_timer(0.5).timeout elif choice_3 == "who_are_you": await game.dialogue("...who are you..?", "player_slow", false) await get_tree().create_timer(0.5).timeout await game.dialogue("Well, I'm Doctor Hohm.", "doctor_1") await game.dialogue("You're currently in the Rosenhein Memorial Intergalatic Hospital.", "doctor_1") await game.dialogue("You've been in a... coma-like state for the past four weeks.", "doctor_1") var choice_4 = null while choice_4 != "whats_next": choice_4 = await game.make_choice({ "space": "I'm in space...?", "coma": "Coma...?", "whats_next": "What's next...?", }) print(choice_4) if choice_4 == "space": await game.dialogue("Hold on... intergalactic... I'm in space?", "player_slow", false) await get_tree().create_timer(0.5).timeout await game.dialogue("Yes, you're in space.", "doctor_1") await game.dialogue("...how the hell did I get here?", "player_slow") await game.dialogue("Well, I don't know..", "doctor_1") await game.dialogue("The story is that you collapsed trying to buy a pack of Twizzlers at the Galacta store.", "doctor_1") await game.dialogue("Thankfully, we're right next to the Galacta store.", "doctor_1") elif choice_4 == "coma": await game.dialogue("A coma..?", "player_slow", false) await get_tree().create_timer(0.5).timeout await game.dialogue("Well, it's not actually a coma.", "doctor_1") await game.dialogue("It's called Intergalactic Processing Disorder.", "doctor_1") await game.dialogue("People with certain genetics are prone to have that happen under extreme, prolonged stress.", "doctor_1") await game.dialogue("Most people don't wake up again. You got lucky.", "doctor_1") await game.dialogue("So, what's next?", "player_slow") await game.dialogue("Well, we're going to give you a minute to fully regain your abilities.", "doctor_1") await game.dialogue("Then we'll make sure you're fit to leave.", "doctor_1") await game.dialogue("Once that's done, you'll be discharged.", "doctor_1") await game.dialogue("Feel free to get up and walk around, by the way.", "doctor_1") await game.dialogue("When you're feeling ready, I'll be at the end of the hall.", "doctor_1") await game.get_node("Doctor").navigate_to(game.get_node("DoctorHallWaypoint").position) game.get_node("Doctor").global_position = game.get_node("DoctorDeskWaypoint").position global.stats.story_progress = 1 player.busy = false while i < 100: await get_tree().create_timer(0.2).timeout game.set_vignette_parameter("softness", i * 0.04) i += 2 game.get_node("UI/Control/MoveTutorial").visible = true while player.velocity.length() == 0: await get_tree().create_timer(0.1).timeout await get_tree().create_timer(1).timeout print("end") game.get_node("UI/Control/MoveTutorial").visible = false elif global.stats.story_progress == 1: pass elif global.stats.story_progress == 2: game.get_node("Uglyburger").stop() game.get_node("IntrusionAlarm").play() game.get_node("Map").modulate = Color(0.5, 0.35, 0.35) game.get_node("Doctor/InteractArea").monitoring = false player.global_position = game.get_node("Checkpoint1PlayerSpawn").global_position game.get_node("Doctor").global_position = game.get_node("Checkpoint1DoctorSpawn").global_position game.get_node("Doctor").checkpoint_1() else: game.save_game()