extends Area2D @export var interact_text = "INTERACT" var game = null func _ready() -> void: game = owner if game.owner != null: game = game.owner print(game) func _on_body_entered(body: Node2D) -> void: if body.get_name() == "PlayerGround": game.current_interaction_area = self func _on_body_exited(body: Node2D) -> void: if body.get_name() == "PlayerGround": if game.current_interaction_area == self: game.current_interaction_area = null