extends CharacterBody2D var horizontial_movement = 0 var vertical_movement = 0 var speed = 256 ## Is the player busy in an interaction? var busy = false func _ready() -> void: $Sprite.play() func _process(delta: float) -> void: if busy: velocity = Vector2() else: velocity = Vector2(speed * horizontial_movement, speed * vertical_movement) if horizontial_movement > 0.1: $Sprite.scale.x = -2 if horizontial_movement < -0.1: $Sprite.scale.x = 2 if velocity.length() > 8: $Sprite.animation = "walk" if abs(horizontial_movement) > abs(vertical_movement): $Sprite.speed_scale = abs(horizontial_movement) else: $Sprite.speed_scale = abs(vertical_movement) else: $Sprite.animation = "idle" move_and_slide()