extends Sprite2D @onready var player = get_parent().get_parent().get_node("Player") func random_respawn(distance_min = 2000): var random_rotation = randf_range(-7, 7) var random_distance = randi_range(distance_min, 2000) var random_size = randf_range(0.02, 0.5) global_position = player.global_position + (Vector2.UP.rotated(random_rotation) * random_distance) global_position += (Vector2.RIGHT * randi_range(-random_distance, random_distance)).rotated(random_rotation) rotation = random_rotation scale.x = random_size scale.y = scale.x var color = randi_range(1, 20) if color <= 1: modulate = Color(1.0, 0.0, 0.0, 1.0) elif color <= 2: modulate = Color(0.177, 0.242, 1.0, 1.0) elif color <= 3: modulate = Color(1.0, 1.0, 0.0, 1.0) else: modulate = Color(1, 1, 1) func _ready() -> void: random_respawn(0) func _process(delta: float) -> void: var distance = abs((player.global_position - global_position).length()) if distance > 2100: random_respawn()