[gd_scene load_steps=12 format=3 uid="uid://bauklhpieuivd"] [ext_resource type="Script" uid="uid://d0qswyhwbhdua" path="res://scripts/game.gd" id="1_u5sy4"] [ext_resource type="Texture2D" uid="uid://dtwo7g0ipc4k" path="res://textures/ship_1.png" id="1_uwrxv"] [ext_resource type="Script" uid="uid://bfxfkrkaebxk0" path="res://scripts/player.gd" id="1_yqjtg"] [ext_resource type="AudioStream" uid="uid://bfvnxahiyqxhx" path="res://sounds/ballad_of_the_cats.mp3" id="2_gee14"] [ext_resource type="AudioStream" uid="uid://brqjxveo53kco" path="res://sounds/boost.mp3" id="2_iywne"] [ext_resource type="AudioStream" uid="uid://5tr30e1tmdp6" path="res://sounds/collision.mp3" id="2_lbhrr"] [ext_resource type="AudioStream" uid="uid://b6tyof2j3ytbv" path="res://sounds/concrete_halls.mp3" id="3_0tnpc"] [ext_resource type="AudioStream" uid="uid://b1ung55xg31l3" path="res://sounds/boost_finish.mp3" id="3_p57ef"] [ext_resource type="Script" uid="uid://8d4jhy3fo32b" path="res://scripts/enemy.gd" id="9_0tnpc"] [sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] radius = 16.0 [sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"] radius = 20.0 [node name="Game" type="Node2D"] script = ExtResource("1_u5sy4") [node name="BalladOfTheCats" type="AudioStreamPlayer" parent="."] stream = ExtResource("2_gee14") volume_db = -10.0 [node name="ConcreteHalls" type="AudioStreamPlayer" parent="."] stream = ExtResource("3_0tnpc") volume_db = -10.0 [node name="Player" type="RigidBody2D" parent="."] linear_damp = 6.247 script = ExtResource("1_yqjtg") [node name="Boost" type="AudioStreamPlayer" parent="Player"] stream = ExtResource("2_iywne") [node name="BoostFinish" type="AudioStreamPlayer" parent="Player"] stream = ExtResource("3_p57ef") volume_db = -8.0 [node name="Collision" type="AudioStreamPlayer" parent="Player"] stream = ExtResource("2_lbhrr") [node name="Sprite" type="Sprite2D" parent="Player"] texture = ExtResource("1_uwrxv") [node name="CollisionShape" type="CollisionShape2D" parent="Player"] shape = SubResource("CircleShape2D_uwrxv") [node name="Camera" type="Camera2D" parent="Player"] ignore_rotation = false limit_enabled = false position_smoothing_speed = 8.0 rotation_smoothing_enabled = true rotation_smoothing_speed = 15.0 [node name="Hitbox" type="Area2D" parent="Player"] [node name="CollisionShape" type="CollisionShape2D" parent="Player/Hitbox"] shape = SubResource("CircleShape2D_lnu2h") debug_color = Color(0.9686392, 0, 0.4696517, 0.41960785) [node name="Enemy" type="RigidBody2D" parent="."] position = Vector2(0, -418) linear_damp = 6.247 script = ExtResource("9_0tnpc") [node name="Boost" type="AudioStreamPlayer" parent="Enemy"] stream = ExtResource("2_iywne") [node name="BoostFinish" type="AudioStreamPlayer" parent="Enemy"] stream = ExtResource("3_p57ef") volume_db = -8.0 [node name="Collision" type="AudioStreamPlayer" parent="Enemy"] stream = ExtResource("2_lbhrr") [node name="Sprite" type="Sprite2D" parent="Enemy"] texture = ExtResource("1_uwrxv") [node name="CollisionShape" type="CollisionShape2D" parent="Enemy"] shape = SubResource("CircleShape2D_uwrxv") [node name="Hitbox" type="Area2D" parent="Enemy"] [node name="CollisionShape" type="CollisionShape2D" parent="Enemy/Hitbox"] shape = SubResource("CircleShape2D_lnu2h") debug_color = Color(0.9686392, 0, 0.4696517, 0.41960785) [node name="SightCast" type="RayCast2D" parent="Enemy"] target_position = Vector2(0, -256) [node name="Unloadables" type="Node2D" parent="."] [node name="UI" type="CanvasLayer" parent="."] [node name="Control" type="Control" parent="UI"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="BoostText" type="Label" parent="UI/Control"] layout_mode = 0 offset_right = 40.0 offset_bottom = 24.0 text = "BOOST: 100" [node name="Distance" type="Label" parent="UI/Control"] layout_mode = 1 anchors_preset = 4 anchor_top = 0.5 anchor_bottom = 0.5 offset_top = -12.0 offset_right = 136.0 offset_bottom = 12.0 grow_vertical = 2 text = "DIST: 2048" [connection signal="body_shape_entered" from="Player/Hitbox" to="Player" method="_on_hitbox_body_shape_entered"] [connection signal="body_shape_entered" from="Enemy/Hitbox" to="Enemy" method="_on_hitbox_body_shape_entered"]