## Global Class for all the script in the Awesome Input Icons plugin class_name InputIcon ##NOTE: Since for now the configuration only contains the scheme, this may seem redundant, BUT, in the future you can add more things to the configuration. static var configuration = load("res://addons/awesome_input_icons/input_icon_configuration.tres") ## This one is written like this because the get function would not cooperate static var scheme: InputIconScheme = load("res://addons/awesome_input_icons/input_icon_configuration.tres").scheme ## The main function, give it an action in your [param InputMap] and a optional event index, it returns you a [param Texture2D] that represents the icon static func get_icon(action: StringName, event_index: int=0) -> Texture2D: # To put it simply: we isolate the [class InputEvent] # and call [function get_icon_by_event] var events: Array[InputEvent] = _get_events(action) if not events: return null if event_index > events.size(): push_warning("The action does not have index of " + str(event_index)) return null var event: InputEvent = events[event_index] return get_icon_by_event(event) ## Given an action, it returns all their event icons in an array, including the nulls static func get_all_icons(action: StringName) -> Array[Texture2D]: var icons: Array[Texture2D] = [] var events: Array[InputEvent] = _get_events(action) if not events: return [] for i in events.size(): icons.append(get_icon_by_event(events[i])) return icons ## [b]Tip:[/b] You can call this instead of get_icon if you only have an [class InputEvent] static func get_icon_by_event(event: InputEvent) -> Texture2D: var icon: Texture2D = null ## Since the [param key] value in the [param KeyIcon] depends on its type, we need to check the class of the event, once with the event class we can get the icon with proper type context match event.get_class(): "InputEventKey": var keycode = event.keycode if event.keycode else event.physical_keycode icon = scheme.get_key_icon(keycode, KeyIcon.InputTypes.KEYBOARD).icon "InputEventMouseButton": icon = scheme.get_key_icon(event.button_index, KeyIcon.InputTypes.MOUSE).icon "InputEventJoypadButton": icon = scheme.get_key_icon(event.button_index, KeyIcon.InputTypes.JOY_BUTTON).icon "InputEventJoypadMotion": icon = scheme.get_key_icon_by_axis(event.axis, event.axis_value).icon "InputEventMouseMotion": icon = scheme.get_key_icon_by_relative_motion(event.relative).icon _: printerr("Unsupported event type: " + str(event)) return icon static func _get_events(action: StringName) -> Array[InputEvent]: var events: Array[InputEvent] = InputMap.action_get_events(action) if not events: if action: push_warning("No events found for action: " + action) else: push_warning("The action String is empty!") return [] return events