[gd_scene load_steps=4 format=3 uid="uid://cmp1bhx77d1j5"] [ext_resource type="Script" uid="uid://d4kq5akkly15i" path="res://addons/godot-rapier2d/faucet_2d.gd" id="1_dv1o8"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_lv57a"] size = Vector2(404, 20) [sub_resource type="FluidEffect2DSurfaceTensionAKINCI" id="FluidEffect2DSurfaceTensionAKINCI_dv1o8"] fluid_tension_coefficient = 100.0 [node name="TestFluid" type="Node2D"] [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2(591, 545) [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(29, 0) shape = SubResource("RectangleShape2D_lv57a") [node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(-191, -134) rotation = 1.2401063 shape = SubResource("RectangleShape2D_lv57a") [node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(258, -172) rotation = -1.3760309 shape = SubResource("RectangleShape2D_lv57a") [node name="Fluid2D" type="Fluid2D" parent="."] debug_draw = true density = 1000.0 effects = Array[Resource]([SubResource("FluidEffect2DSurfaceTensionAKINCI_dv1o8")]) position = Vector2(653, -76) script = ExtResource("1_dv1o8") interval = 0.1 [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(591, 323)