class_name RapierArea2D extends Area2D @export var body_skin: float = 0.0: get: return body_skin set(value): if value != body_skin: body_skin = value set_body_skin(value) func _ready() -> void: set_body_skin(body_skin) func set_body_skin(value: float) -> void: RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_CONTACT_SKIN, value)