[gd_scene load_steps=6 format=3 uid="uid://ckbjyhwv6su8y"] [ext_resource type="Script" uid="uid://ck38qwl4qytnt" path="res://scripts/particle_group.gd" id="1_416m4"] [ext_resource type="Texture2D" uid="uid://cduq2cbhvwqj4" path="res://textures/particles/bullet.png" id="2_c1ocy"] [sub_resource type="Curve" id="Curve_ipns3"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.49242425, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_416m4"] curve = SubResource("Curve_ipns3") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ty3mr"] particle_flag_disable_z = true angle_min = -720.0 angle_max = 720.0 spread = 180.0 initial_velocity_min = 30.3 initial_velocity_max = 260.81 gravity = Vector3(0, 0, 0) damping_min = 2.0 damping_max = 14.000001 scale_min = 0.29999998 scale_max = 0.5 alpha_curve = SubResource("CurveTexture_416m4") collision_use_scale = true [node name="BulletImpact" type="Node2D"] script = ExtResource("1_416m4") [node name="GPUParticles2D" type="GPUParticles2D" parent="."] emitting = false amount = 24 texture = ExtResource("2_c1ocy") lifetime = 0.2 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_ty3mr")