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new file mode 100644
index 0000000..e55507f
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+++ b/addons/godot-rapier2d/Fluid2D.svg
@@ -0,0 +1,3 @@
+
diff --git a/addons/godot-rapier2d/Fluid2D.svg.import b/addons/godot-rapier2d/Fluid2D.svg.import
new file mode 100644
index 0000000..34918ff
--- /dev/null
+++ b/addons/godot-rapier2d/Fluid2D.svg.import
@@ -0,0 +1,44 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cv17s0qjrqj16"
+path="res://.godot/imported/Fluid2D.svg-947567c51a8b586a0e695be7cba2d975.ctex"
+metadata={
+"has_editor_variant": true,
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/godot-rapier2d/Fluid2D.svg"
+dest_files=["res://.godot/imported/Fluid2D.svg-947567c51a8b586a0e695be7cba2d975.ctex"]
+
+[params]
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+compress/high_quality=false
+compress/lossy_quality=0.7
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+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=true
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/godot-rapier2d/LICENSE b/addons/godot-rapier2d/LICENSE
new file mode 100644
index 0000000..556baa8
--- /dev/null
+++ b/addons/godot-rapier2d/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2023 Fabrice Cipolla, Sp3ctralCat and Dragos Daian
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/addons/godot-rapier2d/Radial2D.svg b/addons/godot-rapier2d/Radial2D.svg
new file mode 100644
index 0000000..e7f0c49
--- /dev/null
+++ b/addons/godot-rapier2d/Radial2D.svg
@@ -0,0 +1,10 @@
+
+
+
diff --git a/addons/godot-rapier2d/Radial2D.svg.import b/addons/godot-rapier2d/Radial2D.svg.import
new file mode 100644
index 0000000..1c37720
--- /dev/null
+++ b/addons/godot-rapier2d/Radial2D.svg.import
@@ -0,0 +1,44 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cho3shol3rky2"
+path="res://.godot/imported/Radial2D.svg-4380d9841bddc115105cff2016be7c6a.ctex"
+metadata={
+"has_editor_variant": true,
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/godot-rapier2d/Radial2D.svg"
+dest_files=["res://.godot/imported/Radial2D.svg-4380d9841bddc115105cff2016be7c6a.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=true
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/godot-rapier2d/THIRDPARTY.txt b/addons/godot-rapier2d/THIRDPARTY.txt
new file mode 100644
index 0000000..d115c87
--- /dev/null
+++ b/addons/godot-rapier2d/THIRDPARTY.txt
@@ -0,0 +1,288 @@
+Godot Rapier incorporates third-party material from the projects listed below.
+
+Godot Engine (https://github.com/godotengine/godot)
+
+ Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
+ Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to
+ deal in the Software without restriction, including without limitation the
+ rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ sell copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ IN THE SOFTWARE.
+
+godot-cpp (https://github.com/godotengine/godot-cpp)
+
+ Copyright (c) 2017-present Godot Engine contributors.
+ Copyright (c) 2022-present Mikael Hermansson.
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to
+ deal in the Software without restriction, including without limitation the
+ rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ sell copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ IN THE SOFTWARE.
+
+rapier (https://github.com/dimforge/rapier)
+
+ Copyright 2020 Sébastien Crozet
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+
+Godot Jolt (https://github.com/godot-jolt/godot-jolt)
+
+ Copyright (c) Mikael Hermansson and Godot Jolt contributors.
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy of
+ this software and associated documentation files (the "Software"), to deal in
+ the Software without restriction, including without limitation the rights to
+ use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ the Software, and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all
+ copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+salva (https://github.com/dimforge/salva)
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
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+ "License" shall mean the terms and conditions for use, reproduction,
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+
+ END OF TERMS AND CONDITIONS
+
+ APPENDIX: How to apply the Apache License to your work.
+
+ To apply the Apache License to your work, attach the following
+ boilerplate notice, with the fields enclosed by brackets "[]"
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+
+ Copyright 2020 Sébastien Crozet
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
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new file mode 100644
index 0000000..18b336c
--- /dev/null
+++ b/addons/godot-rapier2d/bin/libgodot_rapier.ios.arm64.framework/Info.plist
@@ -0,0 +1,42 @@
+
+
+
+
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleDevelopmentRegion
+ en
+ CFBundleExecutable
+ libgodot_rapier.ios.arm64
+ CFBundleName
+ Godot Rapier2D
+ CFBundleDisplayName
+ Godot Rapier2D
+ CFBundleIdentifier
+ org.godot-rapier2d.godot-rapier2d
+ NSHumanReadableCopyright
+ Copyright (c) 2023-present Fabrice Cipolla, Sp3ctralCat and Dragos Daian.
+ CFBundleVersion
+ 0.12.0
+ CFBundleShortVersionString
+ 0.12.0
+ CFBundlePackageType
+ FMWK
+ CSResourcesFileMapped
+
+ DTPlatformName
+ iphoneos
+ MinimumOSVersion
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+
+ AvailableLibraries
+
+
+ BinaryPath
+ libgodot_rapier.ios.arm64.dylib
+
+
+
+
diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.ios.arm64.framework/libgodot_rapier.ios.arm64 b/addons/godot-rapier2d/bin/libgodot_rapier.ios.arm64.framework/libgodot_rapier.ios.arm64
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index 0000000..747cf69
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+
+
+
+
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleDevelopmentRegion
+ en
+ CFBundleExecutable
+ libgodot_rapier.ios.x86_64
+ CFBundleName
+ Godot Rapier2D
+ CFBundleDisplayName
+ Godot Rapier2D
+ CFBundleIdentifier
+ org.godot-rapier2d.godot-rapier2d
+ NSHumanReadableCopyright
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+ CFBundleShortVersionString
+ 0.12.0
+ CFBundlePackageType
+ FMWK
+ CSResourcesFileMapped
+
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+
+ AvailableLibraries
+
+
+ BinaryPath
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diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/Resources/Info.plist b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/Resources/Info.plist
new file mode 100644
index 0000000..bde2089
--- /dev/null
+++ b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/Resources/Info.plist
@@ -0,0 +1,28 @@
+
+
+
+
+ CFBundleExecutable
+ libgodot_rapier.macos.dylib
+ CFBundleIdentifier
+ org.godot-rapier2d.godot-rapier2d
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleName
+ Godot Rapier2D
+ CFBundlePackageType
+ FMWK
+ CFBundleShortVersionString
+ 1.0.0
+ CFBundleSupportedPlatforms
+
+ MacOSX
+
+ NSHumanReadableCopyright
+ Copyright (c) 2023-present Fabrice Cipolla, Sp3ctralCat and Dragos Daian.
+ CFBundleVersion
+ 1.0.0
+ LSMinimumSystemVersion
+ 10.12
+
+
diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/_CodeSignature/CodeResources b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/_CodeSignature/CodeResources
new file mode 100644
index 0000000..1eaabd7
--- /dev/null
+++ b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/_CodeSignature/CodeResources
@@ -0,0 +1,128 @@
+
+
+
+
+ files
+
+ Resources/Info.plist
+
+ FZy7+eYDJuYSbntBY+mwtyopSvE=
+
+
+ files2
+
+ Resources/Info.plist
+
+ hash2
+
+ MMDYIVdI76poLGbcF02jJpJ+oHcs7q1NjyfgsaN1jus=
+
+
+
+ rules
+
+ ^Resources/
+
+ ^Resources/.*\.lproj/
+
+ optional
+
+ weight
+ 1000
+
+ ^Resources/.*\.lproj/locversion.plist$
+
+ omit
+
+ weight
+ 1100
+
+ ^Resources/Base\.lproj/
+
+ weight
+ 1010
+
+ ^version.plist$
+
+
+ rules2
+
+ .*\.dSYM($|/)
+
+ weight
+ 11
+
+ ^(.*/)?\.DS_Store$
+
+ omit
+
+ weight
+ 2000
+
+ ^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/
+
+ nested
+
+ weight
+ 10
+
+ ^.*
+
+ ^Info\.plist$
+
+ omit
+
+ weight
+ 20
+
+ ^PkgInfo$
+
+ omit
+
+ weight
+ 20
+
+ ^Resources/
+
+ weight
+ 20
+
+ ^Resources/.*\.lproj/
+
+ optional
+
+ weight
+ 1000
+
+ ^Resources/.*\.lproj/locversion.plist$
+
+ omit
+
+ weight
+ 1100
+
+ ^Resources/Base\.lproj/
+
+ weight
+ 1010
+
+ ^[^/]+$
+
+ nested
+
+ weight
+ 10
+
+ ^embedded\.provisionprofile$
+
+ weight
+ 20
+
+ ^version\.plist$
+
+ weight
+ 20
+
+
+
+
diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/libgodot_rapier.macos.dylib b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/libgodot_rapier.macos.dylib
new file mode 100644
index 0000000..03dcb6f
Binary files /dev/null and b/addons/godot-rapier2d/bin/libgodot_rapier.macos.framework/libgodot_rapier.macos.dylib differ
diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll b/addons/godot-rapier2d/bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll
new file mode 100644
index 0000000..5946d16
Binary files /dev/null and b/addons/godot-rapier2d/bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll differ
diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll b/addons/godot-rapier2d/bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll
new file mode 100644
index 0000000..227ab72
Binary files /dev/null and b/addons/godot-rapier2d/bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll differ
diff --git a/addons/godot-rapier2d/bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll b/addons/godot-rapier2d/bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll
new file mode 100644
index 0000000..6796c05
Binary files /dev/null and b/addons/godot-rapier2d/bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll differ
diff --git a/addons/godot-rapier2d/bin/wasm-nothreads/godot_rapier.wasm b/addons/godot-rapier2d/bin/wasm-nothreads/godot_rapier.wasm
new file mode 100644
index 0000000..4e4a03a
Binary files /dev/null and b/addons/godot-rapier2d/bin/wasm-nothreads/godot_rapier.wasm differ
diff --git a/addons/godot-rapier2d/circle_mesh.tres b/addons/godot-rapier2d/circle_mesh.tres
new file mode 100644
index 0000000..630e7ea
--- /dev/null
+++ b/addons/godot-rapier2d/circle_mesh.tres
@@ -0,0 +1,15 @@
+[gd_resource type="ArrayMesh" format=3 uid="uid://dahp28qij58i1"]
+
+[resource]
+_surfaces = [{
+"2d": true,
+"aabb": AABB(-16, -16, 0, 32, 32, 0),
+"attribute_data": PackedByteArray(0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63),
+"format": 34393296913,
+"index_count": 6,
+"index_data": PackedByteArray(3, 0, 0, 0, 1, 0, 1, 0, 2, 0, 3, 0),
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 4,
+"vertex_data": PackedByteArray(0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 193, 0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 193, 0, 0, 128, 65, 0, 0, 128, 65)
+}]
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_animatable_body_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_animatable_body_2d.gd
new file mode 100644
index 0000000..e435f65
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_animatable_body_2d.gd
@@ -0,0 +1,16 @@
+class_name RapierAnimatableBody2D
+extends AnimatableBody2D
+
+@export var body_skin: float = 0.0:
+ get:
+ return body_skin
+ set(value):
+ if value != body_skin:
+ body_skin = value
+ set_body_skin(value)
+
+func _ready() -> void:
+ set_body_skin(body_skin)
+
+func set_body_skin(value: float) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_CONTACT_SKIN, value)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_animatable_body_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_animatable_body_2d.gd.uid
new file mode 100644
index 0000000..2839ce1
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_animatable_body_2d.gd.uid
@@ -0,0 +1 @@
+uid://b1u335fltss66
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_area_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_area_2d.gd
new file mode 100644
index 0000000..bd8ca0a
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_area_2d.gd
@@ -0,0 +1,16 @@
+class_name RapierArea2D
+extends Area2D
+
+@export var body_skin: float = 0.0:
+ get:
+ return body_skin
+ set(value):
+ if value != body_skin:
+ body_skin = value
+ set_body_skin(value)
+
+func _ready() -> void:
+ set_body_skin(body_skin)
+
+func set_body_skin(value: float) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_CONTACT_SKIN, value)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_area_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_area_2d.gd.uid
new file mode 100644
index 0000000..12bb5fa
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_area_2d.gd.uid
@@ -0,0 +1 @@
+uid://cburu6b4ckehs
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_character_body_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_character_body_2d.gd
new file mode 100644
index 0000000..b96c672
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_character_body_2d.gd
@@ -0,0 +1,16 @@
+class_name RapierCharacterBody2D
+extends CharacterBody2D
+
+@export var body_skin: float = 0.0:
+ get:
+ return body_skin
+ set(value):
+ if value != body_skin:
+ body_skin = value
+ set_body_skin(value)
+
+func _ready() -> void:
+ set_body_skin(body_skin)
+
+func set_body_skin(value: float) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_CONTACT_SKIN, value)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_character_body_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_character_body_2d.gd.uid
new file mode 100644
index 0000000..485a21b
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_character_body_2d.gd.uid
@@ -0,0 +1 @@
+uid://c5qpdmvd63ugb
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_damped_spring_joint_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_damped_spring_joint_2d.gd
new file mode 100644
index 0000000..a5b1328
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_damped_spring_joint_2d.gd
@@ -0,0 +1,107 @@
+class_name RapierDampedSpringJoint2D
+extends DampedSpringJoint2D
+
+@export_enum("Impulse", "Multibody") var joint_type: int = 0:
+ get:
+ return joint_type
+ set(value):
+ if value != joint_type:
+ joint_type = value
+ set_joint_type(value)
+
+@export var ik_target: Node2D = null:
+ set(value):
+ ik_target = value
+
+@export_group("IK Constraints")
+
+@export var ik_constrain_x: bool = true:
+ set(value):
+ ik_constrain_x = value
+
+@export var ik_constrain_y: bool = true:
+ set(value):
+ ik_constrain_y = value
+
+@export var ik_constrain_rotation: bool = false:
+ set(value):
+ ik_constrain_rotation = value
+
+@export_group("IK Solver Settings")
+
+@export_range(0.0, 100.0, 0.01) var ik_damping: float = 1.0:
+ set(value):
+ ik_damping = value
+ if is_inside_tree():
+ _update_ik_options()
+
+@export_range(1, 100, 1) var ik_max_iterations: int = 10:
+ set(value):
+ ik_max_iterations = value
+ if is_inside_tree():
+ _update_ik_options()
+
+var _ik_constrained_axes: int = 3
+
+
+func _init() -> void:
+ set_joint_type(joint_type)
+
+func _ready() -> void:
+ _update_constrained_axes()
+ _update_ik_options()
+
+func _physics_process(delta: float) -> void:
+ _solve_ik_for_target()
+
+func _solve_ik_for_target() -> void:
+ if not is_inside_tree() or ik_target == null:
+ return
+
+ if joint_type != 1 and joint_type != 2:
+ return
+
+ solve_ik(ik_target.global_transform)
+
+func _update_ik_options() -> void:
+ if not is_inside_tree():
+ return
+
+ var joint_rid := get_rid()
+ if not joint_rid.is_valid():
+ return
+
+ RapierPhysicsServer2D.joint_set_ik_options(
+ joint_rid,
+ ik_damping,
+ ik_max_iterations,
+ _ik_constrained_axes,
+ 0.001,
+ 0.001,
+ )
+
+func _update_constrained_axes() -> void:
+ _ik_constrained_axes = 0
+ if ik_constrain_x:
+ _ik_constrained_axes |= 1
+ if ik_constrain_y:
+ _ik_constrained_axes |= 2
+ if ik_constrain_rotation:
+ _ik_constrained_axes |= 4
+
+ if is_inside_tree():
+ _update_ik_options()
+
+
+func set_joint_type(type: int) -> void:
+ RapierPhysicsServer2D.joint_set_extra_param(get_rid(), RapierPhysicsServer2D.JOINT_TYPE, type)
+
+func solve_ik(target_transform: Transform2D) -> void:
+ if not is_inside_tree():
+ return
+
+ var joint_rid := get_rid()
+ if not joint_rid.is_valid():
+ return
+
+ RapierPhysicsServer2D.joint_solve_inverse_kinematics(joint_rid, target_transform)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_damped_spring_joint_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_damped_spring_joint_2d.gd.uid
new file mode 100644
index 0000000..4496c90
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_damped_spring_joint_2d.gd.uid
@@ -0,0 +1 @@
+uid://cpnkbppqchh48
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_groove_joint_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_groove_joint_2d.gd
new file mode 100644
index 0000000..0019685
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_groove_joint_2d.gd
@@ -0,0 +1,107 @@
+class_name RapierGrooveJoint2D
+extends GrooveJoint2D
+
+@export_enum("Impulse", "Multibody") var joint_type: int = 0:
+ get:
+ return joint_type
+ set(value):
+ if value != joint_type:
+ joint_type = value
+ set_joint_type(value)
+
+@export var ik_target: Node2D = null:
+ set(value):
+ ik_target = value
+
+@export_group("IK Constraints")
+
+@export var ik_constrain_x: bool = true:
+ set(value):
+ ik_constrain_x = value
+
+@export var ik_constrain_y: bool = true:
+ set(value):
+ ik_constrain_y = value
+
+@export var ik_constrain_rotation: bool = false:
+ set(value):
+ ik_constrain_rotation = value
+
+@export_group("IK Solver Settings")
+
+@export_range(0.0, 100.0, 0.01) var ik_damping: float = 1.0:
+ set(value):
+ ik_damping = value
+ if is_inside_tree():
+ _update_ik_options()
+
+@export_range(1, 100, 1) var ik_max_iterations: int = 10:
+ set(value):
+ ik_max_iterations = value
+ if is_inside_tree():
+ _update_ik_options()
+
+var _ik_constrained_axes: int = 3
+
+
+func _init() -> void:
+ set_joint_type(joint_type)
+
+func _ready() -> void:
+ _update_constrained_axes()
+ _update_ik_options()
+
+func _physics_process(delta: float) -> void:
+ _solve_ik_for_target()
+
+func _solve_ik_for_target() -> void:
+ if not is_inside_tree() or ik_target == null:
+ return
+
+ if joint_type != 1 and joint_type != 2:
+ return
+
+ solve_ik(ik_target.global_transform)
+
+func _update_ik_options() -> void:
+ if not is_inside_tree():
+ return
+
+ var joint_rid := get_rid()
+ if not joint_rid.is_valid():
+ return
+
+ RapierPhysicsServer2D.joint_set_ik_options(
+ joint_rid,
+ ik_damping,
+ ik_max_iterations,
+ _ik_constrained_axes,
+ 0.001,
+ 0.001,
+ )
+
+func _update_constrained_axes() -> void:
+ _ik_constrained_axes = 0
+ if ik_constrain_x:
+ _ik_constrained_axes |= 1
+ if ik_constrain_y:
+ _ik_constrained_axes |= 2
+ if ik_constrain_rotation:
+ _ik_constrained_axes |= 4
+
+ if is_inside_tree():
+ _update_ik_options()
+
+
+func set_joint_type(type: int) -> void:
+ RapierPhysicsServer2D.joint_set_extra_param(get_rid(), RapierPhysicsServer2D.JOINT_TYPE, type)
+
+func solve_ik(target_transform: Transform2D) -> void:
+ if not is_inside_tree():
+ return
+
+ var joint_rid := get_rid()
+ if not joint_rid.is_valid():
+ return
+
+ RapierPhysicsServer2D.joint_solve_inverse_kinematics(joint_rid, target_transform)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_groove_joint_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_groove_joint_2d.gd.uid
new file mode 100644
index 0000000..4a7110e
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_groove_joint_2d.gd.uid
@@ -0,0 +1 @@
+uid://bcr2ccv5ahren
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_physical_bone_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_physical_bone_2d.gd
new file mode 100644
index 0000000..9837431
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_physical_bone_2d.gd
@@ -0,0 +1,52 @@
+class_name RapierPhysicalBone2D
+extends PhysicalBone2D
+
+@export var massless: bool = false:
+ get:
+ return massless
+ set(value):
+ if value != massless:
+ massless = value
+ set_massless(value)
+
+@export var body_skin: float = 0.0:
+ get:
+ return body_skin
+ set(value):
+ if value != body_skin:
+ body_skin = value
+ set_body_skin(value)
+
+@export var dominance: int = 0:
+ get:
+ return dominance
+ set(value):
+ if value != dominance:
+ dominance = value
+ set_dominance(value)
+
+@export var soft_ccd: float = 0.0:
+ get:
+ return soft_ccd
+ set(value):
+ if value != soft_ccd:
+ soft_ccd = value
+ set_soft_ccd(value)
+
+func _ready() -> void:
+ set_massless(massless)
+ set_body_skin(body_skin)
+ set_dominance(dominance)
+ set_soft_ccd(soft_ccd)
+
+func set_body_skin(value: float) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_CONTACT_SKIN, value)
+
+func set_dominance(value: int) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_DOMINANCE, value)
+
+func set_soft_ccd(value: float) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_SOFT_CCD, value)
+
+func set_massless(value: bool) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_MASSLESS, value)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_physical_bone_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_physical_bone_2d.gd.uid
new file mode 100644
index 0000000..c5d41ed
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_physical_bone_2d.gd.uid
@@ -0,0 +1 @@
+uid://cwl8hvchm21pr
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_pin_joint_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_pin_joint_2d.gd
new file mode 100644
index 0000000..0563948
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_pin_joint_2d.gd
@@ -0,0 +1,106 @@
+class_name RapierPinJoint2D
+extends PinJoint2D
+
+@export_enum("Impulse", "Multibody") var joint_type: int = 0:
+ get:
+ return joint_type
+ set(value):
+ if value != joint_type:
+ joint_type = value
+ set_joint_type(value)
+
+@export var ik_target: Node2D = null:
+ set(value):
+ ik_target = value
+
+@export_group("IK Constraints")
+
+@export var ik_constrain_x: bool = true:
+ set(value):
+ ik_constrain_x = value
+
+@export var ik_constrain_y: bool = true:
+ set(value):
+ ik_constrain_y = value
+
+@export var ik_constrain_rotation: bool = false:
+ set(value):
+ ik_constrain_rotation = value
+
+@export_group("IK Solver Settings")
+
+@export_range(0.0, 100.0, 0.01) var ik_damping: float = 1.0:
+ set(value):
+ ik_damping = value
+ if is_inside_tree():
+ _update_ik_options()
+
+@export_range(1, 100, 1) var ik_max_iterations: int = 10:
+ set(value):
+ ik_max_iterations = value
+ if is_inside_tree():
+ _update_ik_options()
+
+var _ik_constrained_axes: int = 3
+
+
+func _init() -> void:
+ set_joint_type(joint_type)
+
+func _ready() -> void:
+ _update_constrained_axes()
+ _update_ik_options()
+
+func _physics_process(delta: float) -> void:
+ _solve_ik_for_target()
+
+func _solve_ik_for_target() -> void:
+ if not is_inside_tree() or ik_target == null:
+ return
+
+ if joint_type != 1 and joint_type != 2:
+ return
+
+ solve_ik(ik_target.global_transform)
+
+func _update_ik_options() -> void:
+ if not is_inside_tree():
+ return
+
+ var joint_rid := get_rid()
+ if not joint_rid.is_valid():
+ return
+
+ RapierPhysicsServer2D.joint_set_ik_options(
+ joint_rid,
+ ik_damping,
+ ik_max_iterations,
+ _ik_constrained_axes,
+ 0.001,
+ 0.001,
+ )
+
+func _update_constrained_axes() -> void:
+ _ik_constrained_axes = 0
+ if ik_constrain_x:
+ _ik_constrained_axes |= 1
+ if ik_constrain_y:
+ _ik_constrained_axes |= 2
+ if ik_constrain_rotation:
+ _ik_constrained_axes |= 4
+
+ if is_inside_tree():
+ _update_ik_options()
+
+
+func set_joint_type(type: int) -> void:
+ RapierPhysicsServer2D.joint_set_extra_param(get_rid(), RapierPhysicsServer2D.JOINT_TYPE, type)
+
+func solve_ik(target_transform: Transform2D) -> void:
+ if not is_inside_tree():
+ return
+
+ var joint_rid := get_rid()
+ if not joint_rid.is_valid():
+ return
+ RapierPhysicsServer2D.joint_solve_inverse_kinematics(joint_rid, target_transform)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_pin_joint_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_pin_joint_2d.gd.uid
new file mode 100644
index 0000000..934e4e2
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_pin_joint_2d.gd.uid
@@ -0,0 +1 @@
+uid://bv2bc4lt5v7hu
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_rigid_body_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_rigid_body_2d.gd
new file mode 100644
index 0000000..fc93883
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_rigid_body_2d.gd
@@ -0,0 +1,52 @@
+class_name RapierRigidBody2D
+extends RigidBody2D
+
+@export var massless: bool = false:
+ get:
+ return massless
+ set(value):
+ if value != massless:
+ massless = value
+ set_massless(value)
+
+@export var body_skin: float = 0.0:
+ get:
+ return body_skin
+ set(value):
+ if value != body_skin:
+ body_skin = value
+ set_body_skin(value)
+
+@export var dominance: int = 0:
+ get:
+ return dominance
+ set(value):
+ if value != dominance:
+ dominance = value
+ set_dominance(value)
+
+@export var soft_ccd: float = 0.0:
+ get:
+ return soft_ccd
+ set(value):
+ if value != soft_ccd:
+ soft_ccd = value
+ set_soft_ccd(value)
+
+func _init() -> void:
+ set_massless(massless)
+ set_body_skin(body_skin)
+ set_dominance(dominance)
+ set_soft_ccd(soft_ccd)
+
+func set_body_skin(value: float) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_CONTACT_SKIN, value)
+
+func set_dominance(value: int) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_DOMINANCE, value)
+
+func set_soft_ccd(value: float) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_SOFT_CCD, value)
+
+func set_massless(value: bool) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_MASSLESS, value)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_rigid_body_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_rigid_body_2d.gd.uid
new file mode 100644
index 0000000..6ae6708
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_rigid_body_2d.gd.uid
@@ -0,0 +1 @@
+uid://unwhnooi7g2c
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_static_body_2d.gd b/addons/godot-rapier2d/custom_nodes/rapier_static_body_2d.gd
new file mode 100644
index 0000000..0eaebb7
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_static_body_2d.gd
@@ -0,0 +1,16 @@
+class_name RapierStaticBody2D
+extends StaticBody2D
+
+@export var body_skin: float = 0.0:
+ get:
+ return body_skin
+ set(value):
+ if value != body_skin:
+ body_skin = value
+ set_body_skin(value)
+
+func _ready() -> void:
+ set_body_skin(body_skin)
+
+func set_body_skin(value: float) -> void:
+ RapierPhysicsServer2D.body_set_extra_param(get_rid(), RapierPhysicsServer2D.BODY_PARAM_CONTACT_SKIN, value)
diff --git a/addons/godot-rapier2d/custom_nodes/rapier_static_body_2d.gd.uid b/addons/godot-rapier2d/custom_nodes/rapier_static_body_2d.gd.uid
new file mode 100644
index 0000000..4af0167
--- /dev/null
+++ b/addons/godot-rapier2d/custom_nodes/rapier_static_body_2d.gd.uid
@@ -0,0 +1 @@
+uid://busd3yfk5p1mx
diff --git a/addons/godot-rapier2d/faucet_2d.gd b/addons/godot-rapier2d/faucet_2d.gd
new file mode 100644
index 0000000..6fd8653
--- /dev/null
+++ b/addons/godot-rapier2d/faucet_2d.gd
@@ -0,0 +1,27 @@
+class_name Faucet2D
+extends Fluid2D
+
+@export var interval := 0.06
+@export var max_particles: int = 1000
+@export var width: int = 4
+@export var height: int = 2
+
+var points_new: PackedVector2Array
+var velocities_new: PackedVector2Array
+
+
+func _ready():
+ points_new = create_rectangle_points(width, height)
+ velocities_new.resize(points_new.size())
+ var gravity_value = ProjectSettings.get("physics/2d/default_gravity")
+ var gravity_dir = ProjectSettings.get("physics/2d/default_gravity_vector")
+ var dir = global_transform.basis_xform(gravity_dir * gravity_value)
+ velocities_new.fill(dir)
+ get_tree().create_timer(interval).timeout.connect(_on_timer_timeout)
+
+
+func _on_timer_timeout():
+ get_tree().create_timer(interval).timeout.connect(_on_timer_timeout)
+ if len(points) > max_particles:
+ return
+ add_points_and_velocities(points_new, velocities_new)
diff --git a/addons/godot-rapier2d/faucet_2d.gd.uid b/addons/godot-rapier2d/faucet_2d.gd.uid
new file mode 100644
index 0000000..734fd1e
--- /dev/null
+++ b/addons/godot-rapier2d/faucet_2d.gd.uid
@@ -0,0 +1 @@
+uid://d4kq5akkly15i
diff --git a/addons/godot-rapier2d/fluid_2d_circle.gd b/addons/godot-rapier2d/fluid_2d_circle.gd
new file mode 100644
index 0000000..5c93e74
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_circle.gd
@@ -0,0 +1,10 @@
+@tool
+extends Fluid2D
+
+@export var circle_radius := 10:
+ set(value):
+ if circle_radius != value:
+ circle_radius = value
+ points = create_circle_points(circle_radius)
+ get:
+ return circle_radius
diff --git a/addons/godot-rapier2d/fluid_2d_circle.gd.uid b/addons/godot-rapier2d/fluid_2d_circle.gd.uid
new file mode 100644
index 0000000..4f873db
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_circle.gd.uid
@@ -0,0 +1 @@
+uid://dhvg3d8muf58l
diff --git a/addons/godot-rapier2d/fluid_2d_rectangle.gd b/addons/godot-rapier2d/fluid_2d_rectangle.gd
new file mode 100644
index 0000000..d1eb6a2
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_rectangle.gd
@@ -0,0 +1,17 @@
+@tool
+extends Fluid2D
+
+@export var height := 10:
+ set(value):
+ if height != value:
+ height = value
+ points = create_rectangle_points(width, height)
+ get:
+ return height
+@export var width := 10:
+ set(value):
+ if width != value:
+ width = value
+ points = create_rectangle_points(width, height)
+ get:
+ return width
diff --git a/addons/godot-rapier2d/fluid_2d_rectangle.gd.uid b/addons/godot-rapier2d/fluid_2d_rectangle.gd.uid
new file mode 100644
index 0000000..71eea23
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_rectangle.gd.uid
@@ -0,0 +1 @@
+uid://dw26ibcyam23p
diff --git a/addons/godot-rapier2d/fluid_2d_renderer.gd b/addons/godot-rapier2d/fluid_2d_renderer.gd
new file mode 100644
index 0000000..dca76dd
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_renderer.gd
@@ -0,0 +1,31 @@
+@tool
+class_name Fluid2DRenderer
+extends MultiMeshInstance2D
+
+@export var fluid: Fluid2D
+@export var color: Color = Color(0.8, 0.8, 0.8, 0.3)
+@export var mesh_scale: Vector2 = Vector2(5, 5)
+
+
+func _ready():
+ if multimesh == null:
+ multimesh = MultiMesh.new()
+ multimesh.mesh = load("res://addons/godot-rapier2d/circle_mesh.tres").duplicate()
+ multimesh.use_colors = true
+ if texture == null:
+ texture = load("res://addons/godot-rapier2d/Radial2D.svg")
+
+
+func _process(_delta):
+ if fluid == null:
+ return
+ global_transform = fluid.global_transform
+ var index = 0
+ multimesh.instance_count = fluid.points.size()
+ var points = fluid.points
+ for i in points.size():
+ var point = points[i]
+ var new_transform: Transform2D = Transform2D(0, mesh_scale, 0, point)
+ multimesh.set_instance_transform_2d(index, new_transform)
+ multimesh.set_instance_color(index, color)
+ index += 1
diff --git a/addons/godot-rapier2d/fluid_2d_renderer.gd.uid b/addons/godot-rapier2d/fluid_2d_renderer.gd.uid
new file mode 100644
index 0000000..661433f
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_renderer.gd.uid
@@ -0,0 +1 @@
+uid://c70amrnbdymwf
diff --git a/addons/godot-rapier2d/fluid_2d_shader_renderer.gd b/addons/godot-rapier2d/fluid_2d_shader_renderer.gd
new file mode 100644
index 0000000..f2a4c0c
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_shader_renderer.gd
@@ -0,0 +1,87 @@
+@tool
+class_name Fluid2DShaderRenderer
+extends CanvasLayer
+
+@export var fluid: Fluid2D:
+ set(value):
+ fluid = value
+ update_configuration_warnings()
+@export var camera: Camera2D
+@export var water_material: Material = load("res://addons/godot-rapier2d/water_shader.tres")
+@export var mesh_scale: Vector2 = Vector2(5, 5)
+var fluid_renderer: Fluid2DRenderer
+var inside_camera: Camera2D:
+ set(value):
+ inside_camera = value
+ update_configuration_warnings()
+var sub_viewport_container: SubViewportContainer
+var sub_viewport: SubViewport
+
+
+func _get_configuration_warnings():
+ var warnings = []
+ if camera == null:
+ warnings += ["Camera property is empty."]
+ if fluid == null:
+ warnings += ["Fluid property is empty."]
+ return warnings
+
+
+func _create_subviewport_container():
+ sub_viewport_container = SubViewportContainer.new()
+ sub_viewport_container.name = "SubViewportContainer"
+ add_child(sub_viewport_container)
+ sub_viewport_container.material = water_material
+ sub_viewport_container.size = Vector2(
+ ProjectSettings.get("display/window/size/viewport_width"),
+ ProjectSettings.get("display/window/size/viewport_height")
+ )
+
+
+func _create_subviewport():
+ sub_viewport = SubViewport.new()
+ sub_viewport.name = "SubViewport"
+ sub_viewport_container.add_child(sub_viewport)
+ sub_viewport.transparent_bg = true
+ sub_viewport.size = sub_viewport_container.size
+
+
+func _create_fluid_renderer():
+ fluid_renderer = Fluid2DRenderer.new()
+ fluid_renderer.name = "Fluid2DRenderer"
+ fluid_renderer.color = Color(255, 0, 255)
+ fluid_renderer.mesh_scale = mesh_scale
+ fluid_renderer.fluid = fluid
+ sub_viewport.add_child(fluid_renderer)
+
+
+func _create_inside_camera():
+ inside_camera = Camera2D.new()
+ inside_camera.name = "Camera2D"
+ inside_camera.material = water_material
+ sub_viewport.add_child(inside_camera)
+
+
+func _ready() -> void:
+ _create_subviewport_container()
+ _create_subviewport()
+ _create_fluid_renderer()
+ _create_inside_camera()
+ if fluid:
+ fluid.debug_draw = false
+
+
+func _process(_delta: float) -> void:
+ if camera != null:
+ inside_camera.offset = camera.offset
+ inside_camera.zoom = camera.zoom
+ inside_camera.transform = camera.transform
+ sub_viewport_container.scale = Vector2(1.0 / camera.zoom.x, 1.0 / camera.zoom.y)
+ sub_viewport_container.position = camera.global_position
+ sub_viewport.size = sub_viewport_container.size
+ if camera.anchor_mode == Camera2D.AnchorMode.ANCHOR_MODE_FIXED_TOP_LEFT:
+ sub_viewport_container.position -= sub_viewport_container.size / 2
+ if !camera.ignore_rotation:
+ sub_viewport_container.rotation = camera.global_rotation
+ else:
+ sub_viewport_container.rotation = 0
diff --git a/addons/godot-rapier2d/fluid_2d_shader_renderer.gd.uid b/addons/godot-rapier2d/fluid_2d_shader_renderer.gd.uid
new file mode 100644
index 0000000..7f240a2
--- /dev/null
+++ b/addons/godot-rapier2d/fluid_2d_shader_renderer.gd.uid
@@ -0,0 +1 @@
+uid://qo8bibm1ntwf
diff --git a/addons/godot-rapier2d/godot-rapier2d.gdextension b/addons/godot-rapier2d/godot-rapier2d.gdextension
new file mode 100644
index 0000000..07671de
--- /dev/null
+++ b/addons/godot-rapier2d/godot-rapier2d.gdextension
@@ -0,0 +1,44 @@
+[configuration]
+
+entry_symbol = "rapier_2d_init"
+compatibility_minimum = 4.3
+
+
+[libraries]
+
+macos.debug = "bin/libgodot_rapier.macos.framework"
+macos.release = "bin/libgodot_rapier.macos.framework"
+windows.debug.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
+windows.release.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
+windows.debug.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
+windows.release.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
+windows.debug.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
+windows.release.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
+linux.debug.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
+linux.release.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
+linux.debug.x86_32 = "bin/libgodot_rapier.linux.i686-unknown-linux-gnu.so"
+linux.release.x86_32 = "bin/libgodot_rapier.linux.i686-unknown-linux-gnu.so"
+linux.debug.arm64 = "bin/libgodot_rapier.linux.aarch64-unknown-linux-gnu.so"
+linux.release.arm64 = "bin/libgodot_rapier.linux.aarch64-unknown-linux-gnu.so"
+linux.debug.arm32 = "bin/libgodot_rapier.linux.armv7-unknown-linux-gnueabihf.so"
+linux.release.arm32 = "bin/libgodot_rapier.linux.armv7-unknown-linux-gnueabihf.so"
+android.debug.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
+android.release.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
+android.debug.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
+android.release.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
+android.debug.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
+android.release.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
+android.debug.arm32 = "bin/libgodot_rapier.android.armv7-linux-androideabi.so"
+android.release.arm32 = "bin/libgodot_rapier.android.armv7-linux-androideabi.so"
+ios.debug.arm64 = "bin/libgodot_rapier.ios.arm64.framework"
+ios.release.arm64 = "bin/libgodot_rapier.ios.arm64.framework"
+ios.debug.x86_64 = "bin/libgodot_rapier.ios.x86_64.framework"
+ios.release.x86_64 = "bin/libgodot_rapier.ios.x86_64.framework"
+web.debug.threads.wasm32 = "bin/godot_rapier.wasm"
+web.release.threads.wasm32 = "bin/godot_rapier.wasm"
+web.debug.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
+web.release.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
+
+[icons]
+
+Fluid2D = "Fluid2D.svg"
diff --git a/addons/godot-rapier2d/godot-rapier2d.gdextension.uid b/addons/godot-rapier2d/godot-rapier2d.gdextension.uid
new file mode 100644
index 0000000..bdc0fd7
--- /dev/null
+++ b/addons/godot-rapier2d/godot-rapier2d.gdextension.uid
@@ -0,0 +1 @@
+uid://cydvir118dli4
diff --git a/addons/godot-rapier2d/logo_square_2d.png b/addons/godot-rapier2d/logo_square_2d.png
new file mode 100644
index 0000000..3a0eb7f
Binary files /dev/null and b/addons/godot-rapier2d/logo_square_2d.png differ
diff --git a/addons/godot-rapier2d/logo_square_2d.png.import b/addons/godot-rapier2d/logo_square_2d.png.import
new file mode 100644
index 0000000..b791ec3
--- /dev/null
+++ b/addons/godot-rapier2d/logo_square_2d.png.import
@@ -0,0 +1,40 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://d1iwpd5epp8u6"
+path="res://.godot/imported/logo_square_2d.png-ee7cb55fd9c4d1815ce7e83cd5401198.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/godot-rapier2d/logo_square_2d.png"
+dest_files=["res://.godot/imported/logo_square_2d.png-ee7cb55fd9c4d1815ce7e83cd5401198.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/godot-rapier2d/plugin.info.cfg b/addons/godot-rapier2d/plugin.info.cfg
new file mode 100644
index 0000000..cc2b45b
--- /dev/null
+++ b/addons/godot-rapier2d/plugin.info.cfg
@@ -0,0 +1,8 @@
+[plugin]
+
+name="Godot Rapier 2D"
+description="A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids."
+author="appsinacup"
+version="0.8.24"
+flavour="godot-rapier-2d-single-simd-parallel"
+script=""
diff --git a/addons/godot-rapier2d/rapier_state_2d.gd b/addons/godot-rapier2d/rapier_state_2d.gd
new file mode 100644
index 0000000..309eeca
--- /dev/null
+++ b/addons/godot-rapier2d/rapier_state_2d.gd
@@ -0,0 +1,108 @@
+### Supports [CollisionObject2D], [Joint2D] and [CollisionShape2D].
+@icon("res://addons/godot-rapier2d/logo_square_2d.png")
+class_name Rapier2DState
+extends Node
+
+var state: Dictionary = {}
+
+
+func _is_physics_object(node: Node) -> bool:
+ return node is CollisionObject2D or node is Joint2D
+
+
+func _get_all_physics_nodes(p_node: Node, path: String = "/root/") -> Array[String]:
+ var results: Array[String] = []
+ if path == "/root/" && _is_physics_object(p_node):
+ results.append(path + p_node.name)
+ path += p_node.name + "/"
+ for node in p_node.get_children():
+ if _is_physics_object(node):
+ results.append(path + node.name)
+ if node.get_child_count() > 0:
+ results.append_array(_get_all_physics_nodes(node, path))
+ return results
+
+
+## Save a node's physics state
+func save_node(rid: RID, save_json: bool):
+ if save_json:
+ return JSON.parse_string(RapierPhysicsServer2D.export_json(rid))
+ return RapierPhysicsServer2D.export_binary(rid)
+
+
+## Load a node's physics state
+func load_node(rid: RID, data: PackedByteArray):
+ RapierPhysicsServer2D.import_binary(rid, data)
+
+
+## Save the state of whole world (single space)
+func save_state(save_json: bool = false) -> int:
+ var physics_nodes := _get_all_physics_nodes(get_tree().current_scene)
+ for node_path in physics_nodes:
+ var node := get_node(node_path)
+ var rid: RID
+ if node is CollisionObject2D:
+ rid = node.get_rid()
+ for owner_id in node.get_shape_owners():
+ for owner_shape_id in node.shape_owner_get_shape_count(owner_id):
+ var shape_rid = node.shape_owner_get_shape(owner_id, owner_shape_id).get_rid()
+ state[node_path + "/" + str(owner_id) + "/" + str(owner_shape_id)] = save_node(
+ shape_rid, save_json
+ )
+ if node is Joint2D:
+ rid = node.get_rid()
+ state[node_path] = save_node(rid, save_json)
+ var space_rid = get_viewport().world_2d.space
+ state["space"] = save_node(space_rid, save_json)
+ state["id"] = RapierPhysicsServer2D.get_global_id()
+ return hash(JSON.stringify(state, " "))
+
+
+## Load the state of whole world (single space)
+func load_state() -> int:
+ var physics_nodes := _get_all_physics_nodes(get_tree().current_scene)
+ for node_path in physics_nodes:
+ var node := get_node(node_path)
+ var rid: RID
+ if node is CollisionObject2D:
+ rid = node.get_rid()
+ for owner_id in node.get_shape_owners():
+ for owner_shape_id in node.shape_owner_get_shape_count(owner_id):
+ var shape_rid = node.shape_owner_get_shape(owner_id, owner_shape_id).get_rid()
+ var shape_state = state[
+ node_path + "/" + str(owner_id) + "/" + str(owner_shape_id)
+ ]
+ load_node(shape_rid, JSON.parse_string(shape_state))
+ if node is Joint2D:
+ rid = node.get_rid()
+ var node_state = state[node_path]
+ load_node(rid, JSON.parse_string(node_state))
+ var space_rid = get_viewport().world_2d.space
+ load_node(space_rid, JSON.parse_string(state["space"]))
+ RapierPhysicsServer2D.set_global_id(int(state["id"]))
+ RapierPhysicsServer2D.space_flush_queries(space_rid)
+ return hash(JSON.stringify(state, " "))
+
+
+## Export the state to file
+func export_state(file_name: String = "user://state.json"):
+ var hash = save_state(false)
+ FileAccess.open(file_name, FileAccess.WRITE).store_string(JSON.stringify(state, " "))
+ return hash
+
+
+## Import the state from file
+func import_state(file_name: String = "user://state.json"):
+ state = JSON.parse_string(FileAccess.open(file_name, FileAccess.READ).get_as_text())
+ return load_state()
+
+
+#func _notification(what: int) -> void:
+ #if what == NOTIFICATION_ENTER_TREE:
+ #print("enter tree")
+ # TODO reload state here?
+ #if what == NOTIFICATION_EXIT_TREE:
+ # save_state(false)
+ # FileAccess.open("user://save.json", FileAccess.WRITE).store_string(
+ # JSON.stringify(state, " ")
+ # )
diff --git a/addons/godot-rapier2d/rapier_state_2d.gd.uid b/addons/godot-rapier2d/rapier_state_2d.gd.uid
new file mode 100644
index 0000000..0f13a18
--- /dev/null
+++ b/addons/godot-rapier2d/rapier_state_2d.gd.uid
@@ -0,0 +1 @@
+uid://b4u71ckduv8gr
diff --git a/addons/godot-rapier2d/water_shader.gdshader b/addons/godot-rapier2d/water_shader.gdshader
new file mode 100644
index 0000000..ce31fd6
--- /dev/null
+++ b/addons/godot-rapier2d/water_shader.gdshader
@@ -0,0 +1,22 @@
+shader_type canvas_item;
+
+uniform float threshold = 0.8;
+uniform vec4 water_color: source_color = vec4(0.12,0.24,0.45,0.65);
+uniform vec4 test_color: source_color = vec4(1,0,1,1);
+
+uniform float speed = 0.1; // Speed of movement
+uniform float amplitude = 0.1; // Amplitude of movement
+
+uniform sampler2D water_texture;
+
+void fragment(){
+ float displacement = sin(TIME * speed) * amplitude;
+ vec4 screen_tex = texture(TEXTURE, SCREEN_UV).rgba;
+
+ float color_distance = screen_tex.r;
+ if (color_distance > threshold) {
+ COLOR = texture(water_texture, SCREEN_UV + displacement).rgba * water_color;
+ } else {
+ COLOR = vec4(0.0);
+ }
+}
\ No newline at end of file
diff --git a/addons/godot-rapier2d/water_shader.gdshader.uid b/addons/godot-rapier2d/water_shader.gdshader.uid
new file mode 100644
index 0000000..fb18657
--- /dev/null
+++ b/addons/godot-rapier2d/water_shader.gdshader.uid
@@ -0,0 +1 @@
+uid://cgysptptloown
diff --git a/addons/godot-rapier2d/water_shader.tres b/addons/godot-rapier2d/water_shader.tres
new file mode 100644
index 0000000..1566b3c
--- /dev/null
+++ b/addons/godot-rapier2d/water_shader.tres
@@ -0,0 +1,11 @@
+[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cysnk7s2ll173"]
+
+[ext_resource type="Shader" path="res://addons/godot-rapier2d/water_shader.gdshader" id="1_wgm3x"]
+
+[resource]
+shader = ExtResource("1_wgm3x")
+shader_parameter/threshold = 0.8
+shader_parameter/water_color = Color(0.12, 0.24, 0.45, 0.65)
+shader_parameter/test_color = Color(1, 0, 1, 1)
+shader_parameter/speed = 0.1
+shader_parameter/amplitude = 0.1
diff --git a/follower_click.gd b/follower_click.gd
new file mode 100644
index 0000000..7b66cca
--- /dev/null
+++ b/follower_click.gd
@@ -0,0 +1,11 @@
+extends Marker2D
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta: float) -> void:
+ position = get_global_mouse_position()
diff --git a/follower_click.gd.uid b/follower_click.gd.uid
new file mode 100644
index 0000000..5a3be95
--- /dev/null
+++ b/follower_click.gd.uid
@@ -0,0 +1 @@
+uid://c5cyiafgmvb8h
diff --git a/marker_2d.gd b/marker_2d.gd
new file mode 100644
index 0000000..e4096cb
--- /dev/null
+++ b/marker_2d.gd
@@ -0,0 +1,11 @@
+extends Marker2D
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta: float) -> void:
+ global_position = get_global_mouse_position()
diff --git a/marker_2d.gd.uid b/marker_2d.gd.uid
new file mode 100644
index 0000000..7d3c04a
--- /dev/null
+++ b/marker_2d.gd.uid
@@ -0,0 +1 @@
+uid://c53qchbhmig8
diff --git a/project.godot b/project.godot
index 0c55a3a..3544db4 100644
--- a/project.godot
+++ b/project.godot
@@ -11,9 +11,82 @@ config_version=5
[application]
config/name="Super Space Game"
+run/main_scene="uid://bauklhpieuivd"
config/features=PackedStringArray("4.5", "Mobile")
config/icon="res://icon.svg"
+[display]
+
+window/size/viewport_width=1600
+window/size/viewport_height=900
+window/stretch/scale_mode="integer"
+
+[editor_plugins]
+
+enabled=PackedStringArray("res://addons/godot_super-wakatime/plugin.cfg")
+
+[input]
+
+turn_left={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
+]
+}
+turn_right={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
+]
+}
+forward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
+]
+}
+backward={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
+]
+}
+fire={
+"deadzone": 0.2,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(588, 29),"global_position":Vector2(597, 77),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
+]
+}
+secondary_fire={
+"deadzone": 0.2,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(503, 1),"global_position":Vector2(512, 49),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
+]
+}
+switch_weapons={
+"deadzone": 0.2,
+"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":false,"script":null)
+]
+}
+dash={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":8,"pressure":0.0,"pressed":true,"script":null)
+]
+}
+
+[physics]
+
+2d/physics_engine="Rapier2D"
+2d/default_gravity=0.0
+2d/default_gravity_vector=Vector2(0, 0)
+
[rendering]
+textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
+2d/snap/snap_2d_transforms_to_pixel=true
diff --git a/scenes/game.tscn b/scenes/game.tscn
new file mode 100644
index 0000000..a457254
--- /dev/null
+++ b/scenes/game.tscn
@@ -0,0 +1,28 @@
+[gd_scene load_steps=4 format=3 uid="uid://bauklhpieuivd"]
+
+[ext_resource type="Texture2D" uid="uid://dtwo7g0ipc4k" path="res://textures/ship_1.png" id="1_uwrxv"]
+[ext_resource type="Script" uid="uid://bfxfkrkaebxk0" path="res://scripts/player.gd" id="1_yqjtg"]
+
+[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
+radius = 16.0
+
+[node name="Game" type="Node2D"]
+
+[node name="Player" type="RigidBody2D" parent="."]
+linear_damp = 6.247
+script = ExtResource("1_yqjtg")
+
+[node name="Sprite" type="Sprite2D" parent="Player"]
+texture = ExtResource("1_uwrxv")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
+shape = SubResource("CircleShape2D_uwrxv")
+
+[node name="Camera2D" type="Camera2D" parent="Player"]
+ignore_rotation = false
+position_smoothing_enabled = true
+position_smoothing_speed = 8.0
+rotation_smoothing_enabled = true
+rotation_smoothing_speed = 15.0
+
+[node name="RigidBody2D" type="RigidBody2D" parent="."]
diff --git a/scripts/player.gd b/scripts/player.gd
new file mode 100644
index 0000000..15dea78
--- /dev/null
+++ b/scripts/player.gd
@@ -0,0 +1,13 @@
+extends RigidBody2D
+
+var health = 1000
+
+func _process(delta: float) -> void:
+ var axis = Input.get_axis("turn_left", "turn_right")
+
+ angular_velocity = deg_to_rad(180 * axis)
+
+ var new_velocity = transform.y * Input.get_axis("forward", "backward") * 512
+
+ if new_velocity.length() > linear_velocity.length() - 12:
+ linear_velocity = transform.y * Input.get_axis("forward", "backward") * 512
diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid
new file mode 100644
index 0000000..6655d1f
--- /dev/null
+++ b/scripts/player.gd.uid
@@ -0,0 +1 @@
+uid://bfxfkrkaebxk0
diff --git a/test_fluid.tscn b/test_fluid.tscn
new file mode 100644
index 0000000..218abf6
--- /dev/null
+++ b/test_fluid.tscn
@@ -0,0 +1,39 @@
+[gd_scene load_steps=4 format=3 uid="uid://cmp1bhx77d1j5"]
+
+[ext_resource type="Script" uid="uid://d4kq5akkly15i" path="res://addons/godot-rapier2d/faucet_2d.gd" id="1_dv1o8"]
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_lv57a"]
+size = Vector2(404, 20)
+
+[sub_resource type="FluidEffect2DSurfaceTensionAKINCI" id="FluidEffect2DSurfaceTensionAKINCI_dv1o8"]
+fluid_tension_coefficient = 100.0
+
+[node name="TestFluid" type="Node2D"]
+
+[node name="StaticBody2D" type="StaticBody2D" parent="."]
+position = Vector2(591, 545)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
+position = Vector2(29, 0)
+shape = SubResource("RectangleShape2D_lv57a")
+
+[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
+position = Vector2(-191, -134)
+rotation = 1.2401063
+shape = SubResource("RectangleShape2D_lv57a")
+
+[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
+position = Vector2(258, -172)
+rotation = -1.3760309
+shape = SubResource("RectangleShape2D_lv57a")
+
+[node name="Fluid2D" type="Fluid2D" parent="."]
+debug_draw = true
+density = 1000.0
+effects = Array[Resource]([SubResource("FluidEffect2DSurfaceTensionAKINCI_dv1o8")])
+position = Vector2(653, -76)
+script = ExtResource("1_dv1o8")
+interval = 0.1
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(591, 323)
diff --git a/textures/asteroid_small.ase b/textures/asteroid_small.ase
new file mode 100644
index 0000000..8e837f4
Binary files /dev/null and b/textures/asteroid_small.ase differ
diff --git a/textures/asteroid_small.png b/textures/asteroid_small.png
new file mode 100644
index 0000000..4937694
Binary files /dev/null and b/textures/asteroid_small.png differ
diff --git a/textures/asteroid_small.png.import b/textures/asteroid_small.png.import
new file mode 100644
index 0000000..213df79
--- /dev/null
+++ b/textures/asteroid_small.png.import
@@ -0,0 +1,40 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://co67k1hqadpv4"
+path="res://.godot/imported/asteroid_small.png-5e81a009ce26e10fcb7476ff148bf394.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://textures/asteroid_small.png"
+dest_files=["res://.godot/imported/asteroid_small.png-5e81a009ce26e10fcb7476ff148bf394.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/textures/ship_1.ase b/textures/ship_1.ase
new file mode 100644
index 0000000..3c4b001
Binary files /dev/null and b/textures/ship_1.ase differ
diff --git a/textures/ship_1.png b/textures/ship_1.png
new file mode 100644
index 0000000..c21f5fb
Binary files /dev/null and b/textures/ship_1.png differ
diff --git a/textures/ship_1.png.import b/textures/ship_1.png.import
new file mode 100644
index 0000000..8e21d9b
--- /dev/null
+++ b/textures/ship_1.png.import
@@ -0,0 +1,40 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dtwo7g0ipc4k"
+path="res://.godot/imported/ship_1.png-32c39a17cb3dc6e2b04dc13f8efb26c2.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://textures/ship_1.png"
+dest_files=["res://.godot/imported/ship_1.png-32c39a17cb3dc6e2b04dc13f8efb26c2.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/uastc_level=0
+compress/rdo_quality_loss=0.0
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/channel_remap/red=0
+process/channel_remap/green=1
+process/channel_remap/blue=2
+process/channel_remap/alpha=3
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1