<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleDevelopmentRegion</key>
	<string>en</string>
	<key>CFBundleExecutable</key>
	<string>libgodot_rapier.ios.x86_64</string>
	<key>CFBundleName</key>
	<string>Godot Rapier2D</string>
	<key>CFBundleDisplayName</key>
	<string>Godot Rapier2D</string>
	<key>CFBundleIdentifier</key>
	<string>org.godot-rapier2d.godot-rapier2d</string>
	<key>NSHumanReadableCopyright</key>
	<string>Copyright (c) 2023-present Fabrice Cipolla, Sp3ctralCat and Dragos Daian.</string>
	<key>CFBundleVersion</key>
	<string>0.12.0</string>
	<key>CFBundleShortVersionString</key>
	<string>0.12.0</string>
	<key>CFBundlePackageType</key>
	<string>FMWK</string>
	<key>CSResourcesFileMapped</key>
	<true/>
	<key>DTPlatformName</key>
	<string>iphoneos</string>
	<key>MinimumOSVersion</key>
	<string>12.0</string>
	<!--
	    From https://github.com/godot-jolt/godot-jolt/
	-->
	<key>AvailableLibraries</key>
	<array>
		<dict>
			<key>BinaryPath</key>
			<string>libgodot_rapier.ios.x86_64.dylib</string>
		</dict>
	</array>
</dict>
</plist>
