cave-of-dreams/scripts/player_camera.gd

19 lines
611 B
GDScript

extends Camera3D
@onready var game = get_parent()
@onready var camera_zones = game.get_node("CameraZones")
@onready var player = game.get_node("Player")
@onready var offset = position - player.position
func _ready() -> void:
pass
func _process(delta: float) -> void:
var goal_position = player.get_node("Collision").global_position + offset
global_position = lerp(global_position, goal_position, min(delta * 4, 1.0))
for n in camera_zones.get_children():
if player in n.get_overlapping_bodies():
offset = n.get_node("Offset/Camera").position
rotation = n.get_node("Offset/Camera").rotation