10 lines
321 B
GDScript
10 lines
321 B
GDScript
extends Node3D
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## The spawn class to use when spawning enemies. Higher priority than spawn_enemy.
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@export var spawn_class = ""
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## The enemy to spawn.
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@export var spawn_enemy = "dreamer"
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## The properties to apply to an enemy. Use strings for keys, and any value for attributes.
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@export var properties: Dictionary = {}
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