extends Node3D var update_ui_timer = 0.1 @onready var player = $Player # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: update_ui_timer -= delta if update_ui_timer <= 0: update_ui_timer = 0.1 $UI/Hotbar/Bars/Health/Bar.value = player.health var item_buttons = $UI/Hotbar/Items.get_children() var i = 0 for n in player.slots: if item_buttons.size() <= i: var button = preload("res://scenes/ui/item_button.tscn").instantiate() button.weapon = player.slots[i] button.player = player $UI/Hotbar/Items.add_child(button) button.started = true elif item_buttons[i].weapon != player.slots[i]: item_buttons[i].weapon = player.slots[i] i += 1