extends Camera3D @onready var game = get_parent() @onready var camera_zones = game.get_node("CameraZones") @onready var player = game.get_node("Player") @onready var offset = position - player.position func _ready() -> void: pass func _process(delta: float) -> void: var goal_position = player.get_node("Collision").global_position + offset global_position = lerp(global_position, goal_position, min(delta * 4, 1.0)) for n in camera_zones.get_children(): if player in n.get_overlapping_bodies(): offset = n.get_node("Offset/Camera").position rotation = n.get_node("Offset/Camera").rotation