[gd_scene format=3 uid="uid://bxdnehietcpkj"] [ext_resource type="Script" uid="uid://crf3d7dpjvlsl" path="res://scripts/player_camera.gd" id="1_lnu2h"] [ext_resource type="Script" uid="uid://66iq60cxqomg" path="res://scripts/player.gd" id="1_yqjtg"] [ext_resource type="Texture2D" uid="uid://dp3jbqmr5toth" path="res://textures/character-body.png" id="3_p57ef"] [ext_resource type="Texture2D" uid="uid://b6krbvbco0jt6" path="res://textures/shadow.png" id="4_lbhrr"] [ext_resource type="Texture2D" uid="uid://3ptkafoafq14" path="res://textures/character-leg.png" id="4_u5sy4"] [ext_resource type="PackedScene" uid="uid://b0kty7juk7rfo" path="res://models/stalagmite.gltf" id="5_iywne"] [ext_resource type="Texture2D" uid="uid://rgxhw23471ut" path="res://textures/character-arm.png" id="5_u5sy4"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lbhrr"] albedo_color = Color(0.61, 0.28791997, 0.17079999, 1) [sub_resource type="Environment" id="Environment_uwrxv"] [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_yqjtg"] [sub_resource type="Animation" id="Animation_gee14"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/BackLeg:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/FrontLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.045, -0.09000015, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/BackLeg:position") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.044999994, -0.09000015, 0)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Body:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Body/ArmPivot/FrontArm:position") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Body/ArmPivot/BackArm:position") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } [sub_resource type="Animation" id="Animation_u5sy4"] resource_name = "fall" length = 0.2 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/FrontLeg:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.045, -0.09000015, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.10471976)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/BackLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.044999994, -0.09000015, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/BackLeg:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.10471976)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Body:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 1.134464)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, -1.134464)] } [sub_resource type="Animation" id="Animation_p57ef"] resource_name = "jump" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/FrontLeg:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0.045, -0.09000015, 0), Vector3(-0.065, -0.045, 0), Vector3(0.045, -0.09000015, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0.57072264), Vector3(0, 0, 0.10471976)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/BackLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(-0.044999994, -0.09000015, 0), Vector3(-0.095, 0, 0), Vector3(-0.044999994, -0.09000015, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/BackLeg:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0.10471976)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, -0.15, 0), Vector3(0, 0, 0)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Body:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.15), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 0, 0.06981317), Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.18), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0.08726646), Vector3(0, 0, 0.61086524), Vector3(0, 0, 0.5235988)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.06666667, 0.18), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, -0.08726646), Vector3(0, 0, -0.61086524), Vector3(0, 0, -0.5235988)] } [sub_resource type="Animation" id="Animation_vtaks"] resource_name = "leap" length = 0.2 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/FrontLeg:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.045, -0.09000015, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.10471976)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/BackLeg:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.044999994, -0.09000015, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/BackLeg:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.10471976)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Body:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0.0033333339), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0.033333335), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0.5235988)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0.033333335), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, -0.5235988)] } [sub_resource type="Animation" id="Animation_0tnpc"] resource_name = "move" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body/BackLeg:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, -0.34906584), Vector3(0, 0, 0.34906584), Vector3(0, 0, -0.34906584)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Body/FrontLeg:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0.34906584), Vector3(0, 0, -0.34906584), Vector3(0, 0, 0.34906584)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Body/ArmPivot/FrontArm:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, -0.17453292), Vector3(0, 0, 0.17453292), Vector3(0, 0, -0.17453292)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Body/ArmPivot/BackArm:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0.17453292), Vector3(0, 0, -0.17453292), Vector3(0, 0, 0.17453292)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Body:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "update": 0, "values": [] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_vtaks"] _data = { &"RESET": SubResource("Animation_gee14"), &"fall": SubResource("Animation_u5sy4"), &"jump": SubResource("Animation_p57ef"), &"leap": SubResource("Animation_vtaks"), &"move": SubResource("Animation_0tnpc") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vtaks"] animation = &"leap" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p57ef"] animation = &"jump" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_gee14"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u5sy4"] animation = &"fall" [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_u5sy4"] [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_kvpfn"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gee14"] animation = &"move" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0tnpc"] animation = &"RESET" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_vtaks"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_p57ef"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_kvpfn"] graph_offset = Vector2(-228.28757, 27.085762) nodes/output/position = Vector2(1140, 140) nodes/jump/node = SubResource("AnimationNodeOneShot_u5sy4") nodes/jump/position = Vector2(860, 140) nodes/reset/node = SubResource("AnimationNodeAnimation_0tnpc") nodes/reset/position = Vector2(60, 20) nodes/move/node = SubResource("AnimationNodeAnimation_gee14") nodes/move/position = Vector2(-80, 220) nodes/walk/node = SubResource("AnimationNodeBlend2_vtaks") nodes/walk/position = Vector2(240, 80) nodes/Animation/node = SubResource("AnimationNodeAnimation_p57ef") nodes/Animation/position = Vector2(680, 420) nodes/walk_speed/node = SubResource("AnimationNodeTimeScale_p57ef") nodes/walk_speed/position = Vector2(80, 220) nodes/fall/node = SubResource("AnimationNodeBlend2_gee14") nodes/fall/position = Vector2(480, 100) nodes/fall_anim/node = SubResource("AnimationNodeAnimation_u5sy4") nodes/fall_anim/position = Vector2(260, 400) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_vtaks") "nodes/Animation 2/position" = Vector2(480, 420) nodes/leap/node = SubResource("AnimationNodeBlend2_kvpfn") nodes/leap/position = Vector2(670.4032, 137.15503) node_connections = [&"output", 0, &"jump", &"jump", 0, &"leap", &"jump", 1, &"Animation", &"walk", 0, &"reset", &"walk", 1, &"walk_speed", &"walk_speed", 0, &"move", &"fall", 0, &"walk", &"fall", 1, &"fall_anim", &"leap", 0, &"fall", &"leap", 1, &"Animation 2"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yqjtg"] radius = 0.25 height = 1.0 [node name="Game" type="Node3D" unique_id=1358608749] [node name="CSGBox3D" type="CSGBox3D" parent="." unique_id=1781956012] use_collision = true size = Vector3(16, 1, 16) material = SubResource("StandardMaterial3D_lbhrr") [node name="PlayerCamera" type="Camera3D" parent="." unique_id=1101523944] transform = Transform3D(0.70710677, -0.32650557, 0.62721133, 0, 0.8870108, 0.46174863, -0.70710677, -0.32650557, 0.62721133, 4, 6, 4) environment = SubResource("Environment_uwrxv") attributes = SubResource("CameraAttributesPractical_yqjtg") fov = 70.0 script = ExtResource("1_lnu2h") [node name="Player" type="CharacterBody3D" parent="." unique_id=1201448850] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0) script = ExtResource("1_yqjtg") [node name="DreamerBody" type="Node3D" parent="Player" unique_id=827683712] [node name="Body" type="Sprite3D" parent="Player/DreamerBody" unique_id=2055611556] pixel_size = 0.03 texture_filter = 0 render_priority = 2 texture = ExtResource("3_p57ef") [node name="FrontLeg" type="Sprite3D" parent="Player/DreamerBody/Body" unique_id=1282701626] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.045, -0.09000015, 0) offset = Vector2(-0.5, -10) pixel_size = 0.03 texture_filter = 0 render_priority = 1 texture = ExtResource("4_u5sy4") [node name="BackLeg" type="Sprite3D" parent="Player/DreamerBody/Body" unique_id=1621844440] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.044999994, -0.09000015, 0) offset = Vector2(-0.5, -10) pixel_size = 0.03 texture_filter = 0 texture = ExtResource("4_u5sy4") [node name="ArmPivot" type="Node3D" parent="Player/DreamerBody/Body" unique_id=101320487] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1500001, 0) [node name="FrontArm" type="Sprite3D" parent="Player/DreamerBody/Body/ArmPivot" unique_id=1454211664] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.089999996, 0, 0) offset = Vector2(0, -6) pixel_size = 0.03 texture_filter = 0 render_priority = 6 texture = ExtResource("5_u5sy4") [node name="BackArm" type="Sprite3D" parent="Player/DreamerBody/Body/ArmPivot" unique_id=1463191879] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.089999996, 0, 0) offset = Vector2(0, -6) pixel_size = 0.03 texture_filter = 0 render_priority = -1 texture = ExtResource("5_u5sy4") [node name="Animations" type="AnimationPlayer" parent="Player/DreamerBody" unique_id=708762765] libraries/ = SubResource("AnimationLibrary_vtaks") [node name="Animator" type="AnimationTree" parent="Player/DreamerBody" unique_id=794846221] tree_root = SubResource("AnimationNodeBlendTree_kvpfn") anim_player = NodePath("../Animations") parameters/jump/active = false parameters/jump/internal_active = false parameters/jump/request = 0 parameters/walk/blend_amount = 0.0 parameters/walk_speed/scale = 3.1400000000000006 parameters/fall/blend_amount = 0.0 parameters/leap/blend_amount = 0.0 [node name="Shadow" type="Sprite3D" parent="Player" unique_id=495232250] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0) modulate = Color(1, 1, 1, 0.5764706) pixel_size = 0.03 axis = 1 texture_filter = 0 texture = ExtResource("4_lbhrr") [node name="Collision" type="CollisionShape3D" parent="Player" unique_id=1487040988] shape = SubResource("CapsuleShape3D_yqjtg") [node name="Floorcast" type="RayCast3D" parent="Player" unique_id=991770843] target_position = Vector3(0, -16, 0) [node name="Sun" type="DirectionalLight3D" parent="." unique_id=1000747668] transform = Transform3D(5.337265e-08, 0.90171933, -0.4323222, -0.3453802, 0.40571806, 0.8462301, 0.93846303, 0.14931537, 0.31143594, 0, 0, 0) shadow_enabled = true [node name="blockbench_export" parent="." unique_id=1479648799 instance=ExtResource("5_iywne")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.48141205, 3)