extends RigidBody3D func _ready() -> void: linear_velocity = Vector3( randf_range(-1.5, 1.5), randf_range(4, 6), randf_range(-1.5, 1.5) ) func _process(delta: float) -> void: $Label.modulate.a -= delta * 0.8 $Label.outline_modulate.a -= delta * 0.8 if $Label.modulate.a <= 0: queue_free()