@tool extends Node3D @export var width = 2.0 @export var height = 2.0 func _process(delta: float) -> void: if Engine.is_editor_hint(): DebugDraw3D.draw_box(global_position + Vector3(0, (height / 2.0), 0), quaternion.normalized(), Vector3(0.001, height, width), Color(0, 1, 0), true)