extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func set_inhand(weapon_name: String) -> void: var inhand = Global.inhands[weapon_name].instantiate() for n in $Body/ArmPivot/FrontArm/HandPoint.get_children(): n.queue_free() $Body/ArmPivot/FrontArm/HandPoint.add_child(inhand) inhand.position = Vector3.ZERO inhand.rotation = Vector3.ZERO # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: $Body/FrontLeg.position.z = 2